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The server software used for the Der Bunker Tremulous servers.
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bg_pmove.c
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2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
Balance changes
Asa Kravets
2013-01-03
* Basilisk animation policy
Tim Angus
2013-01-03
* Make 1st person weapon animation random (but unpredictable)
Tim Angus
2013-01-03
* Fix stupid 1st person animation copy and paste bug
Tim Angus
2013-01-03
* First person weapon animation
Tim Angus
2013-01-03
* (bug 3057) Granger breaks under certain conditions (Risujin)
M. Kristall
2013-01-03
* Unreverted entity walljumping
Asa Kravets
2013-01-03
* Mass driver reverted to upstream (function and effect)
Michael Levin
2013-01-03
* Oops! Last few commits allowed any Alien to walljump, fixed
Michael Levin
2013-01-03
* Dodge key works like a mini-jump key rather than a modifier (fix for keyboa...
Michael Levin
2013-01-03
* Options menu video modes glitch fixed (a backport)
Michael Levin
2013-01-03
* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...
Michael Levin
2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
2013-01-03
* Gave Painsaw a crappy looking crosshair
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
Goodbye wall-walking on entities, we hardly knew ye. On a related note, if yo...
Michael Levin
2013-01-03
* Norfenstein's increased Dretch attack repeat
Michael Levin
2013-01-03
Finally figured out why players were so special in gimping the wallwalk code....
Michael Levin
2013-01-03
* Removed unused G_CrushAttack argument
Michael Levin
2013-01-03
* Turrets back to their "dumb" behavior
Michael Levin
2013-01-03
* Started updating infopanes with Badger, need to do more
Michael Levin
2013-01-03
Reverted Lucifer Cannon sound changes. Only you can hear your own overcharge ...
Michael Levin
2013-01-03
* Pulse Rifle has a small impact "particle system" to show impact flash
Michael Levin
2013-01-03
Another bugfix, Lucifer Cannon won't start charging again after an overcharge.
Michael Levin
2013-01-03
Fix compiling on OSX
Ben Millwood
2013-01-03
* Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ...
Michael Levin
2013-01-03
* Dodge no longer drains stamina while flying with a jetpack
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-09-27
* (bug 3249) Improve repeater interaction with marked deconstruction
Tim Angus
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2007-09-22
* (bug 3309) Fix to angle clamping (/dev/humancontroller)
Tim Angus
2007-09-21
* Remove lots and lots of redundant comments
Tim Angus
2007-09-16
* (bug 2783) Rework lcannon firing logic
Tim Angus
2006-12-07
* Fix for the Q3 "overbounce" bug (apparently)
Tim Angus
2006-07-31
* Fix to ClientSpawn: spawn is NULL bug #2732 (tjw)
Tim Angus
2006-06-18
* Move Mass Driver zoom control to secondary attack
Tim Angus
2006-06-10
* Fix to worldspawn defaults bug
Tim Angus
2006-05-16
* Patches from bugs:
Tim Angus
2006-04-15
* Lucifer cannon exploit fix (R1CH)
Tim Angus
2006-01-12
* Fixed lcannon charge storage exploit
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-05
* Reverted walk/run animation switching back to cmd.buttons instead of basing...
Tim Angus
2005-09-02
* Added option for changing whether or not the wallwalk control is a toggle o...
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
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