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path: root/src/game/bg_pmove.c
AgeCommit message (Expand)Author
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03Balance changesAsa Kravets
2013-01-03* Basilisk animation policyTim Angus
2013-01-03* Make 1st person weapon animation random (but unpredictable)Tim Angus
2013-01-03* Fix stupid 1st person animation copy and paste bugTim Angus
2013-01-03* First person weapon animationTim Angus
2013-01-03* (bug 3057) Granger breaks under certain conditions (Risujin)M. Kristall
2013-01-03* Unreverted entity walljumpingAsa Kravets
2013-01-03* Mass driver reverted to upstream (function and effect)Michael Levin
2013-01-03* Oops! Last few commits allowed any Alien to walljump, fixedMichael Levin
2013-01-03* Dodge key works like a mini-jump key rather than a modifier (fix for keyboa...Michael Levin
2013-01-03* Options menu video modes glitch fixed (a backport)Michael Levin
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...Michael Levin
2013-01-03* Lucifer cannon projectile a little bigger with chargeMichael Levin
2013-01-03* Humans hit with Basilisk gas now show a particle effect until it wears offMichael Levin
2013-01-03* Gave Painsaw a crappy looking crosshairMichael Levin
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
2013-01-03Goodbye wall-walking on entities, we hardly knew ye. On a related note, if yo...Michael Levin
2013-01-03* Norfenstein's increased Dretch attack repeatMichael Levin
2013-01-03Finally figured out why players were so special in gimping the wallwalk code....Michael Levin
2013-01-03* Removed unused G_CrushAttack argumentMichael Levin
2013-01-03* Turrets back to their "dumb" behaviorMichael Levin
2013-01-03* Started updating infopanes with Badger, need to do moreMichael Levin
2013-01-03Reverted Lucifer Cannon sound changes. Only you can hear your own overcharge ...Michael Levin
2013-01-03* Pulse Rifle has a small impact "particle system" to show impact flashMichael Levin
2013-01-03Another bugfix, Lucifer Cannon won't start charging again after an overcharge.Michael Levin
2013-01-03Fix compiling on OSXBen Millwood
2013-01-03* Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ...Michael Levin
2013-01-03* Dodge no longer drains stamina while flying with a jetpackMichael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-09-27* (bug 3249) Improve repeater interaction with marked deconstructionTim Angus
2007-09-25* Replace "powerups" state data with "misc"Tim Angus
2007-09-22* (bug 3309) Fix to angle clamping (/dev/humancontroller)Tim Angus
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2007-09-16* (bug 2783) Rework lcannon firing logicTim Angus
2006-12-07* Fix for the Q3 "overbounce" bug (apparently)Tim Angus
2006-07-31* Fix to ClientSpawn: spawn is NULL bug #2732 (tjw)Tim Angus
2006-06-18* Move Mass Driver zoom control to secondary attackTim Angus
2006-06-10* Fix to worldspawn defaults bugTim Angus
2006-05-16* Patches from bugs:Tim Angus
2006-04-15* Lucifer cannon exploit fix (R1CH)Tim Angus
2006-01-12* Fixed lcannon charge storage exploitTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-09-05* Reverted walk/run animation switching back to cmd.buttons instead of basing...Tim Angus
2005-09-02* Added option for changing whether or not the wallwalk control is a toggle o...Tim Angus
2005-09-01* Reworked how weapon changes are performed, fixing bugs in the processTim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus