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path: root/src/game/g_buildable.c
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2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
* Finished code support for new armoury menu
2003-03-21* Eggs regenerate fasterTim Angus
* Human weapons stronger * Radically changed the alien evolution process * Buy menu now only shows things you are able to buy
2003-02-23* Fixed mutually recursive mine loopTim Angus
2003-02-03* Makefile edit to include menudef.h in ctagsTim Angus
* Added ownerdraw to display a graphic when a usable buildable is nearby * Converted alien sense and human scanner to ownerdraws
2002-11-10* Fixed the ordering of buildable struct membersTim Angus
* Tiny amount of balancing
2002-09-23* Fixed build timer bugTim Angus
* Crosshair per weapon * Added dlight to flame balls - bit of a performance hit * Tweaked flamer repeat rate * Fixed human buildable explosion sound (FIXME: sync with anims?)
2002-09-19* Cleaned up redundant eventsTim Angus
* Fixed "buildable blocking door" bug * Renamed MCU to Armoury * A few whitespace fixes
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
* Constants propogated throughout the source * Various random fixes and tweaks
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-09-03* Large purge of legacy Q3A codeTim Angus
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups
2002-08-22* Fixed medistat bugsTim Angus
* Forced focus on menu load
2002-08-19* Slowblob implemented (WP_POUNCE_UPG)Tim Angus
* Generalised starting weapon mechanism * Alien booster restores ammo and a 30 second delay
2002-08-08* Display of buildable health and power statusTim Angus
2002-04-02General bug fixesTim Angus
2002-03-04Organ bankTim Angus
2002-02-07Buildable soundsTim Angus
2002-01-13Staging transitions. Battpack. Half jetpackTim Angus
2002-01-06StuffTim Angus
2002-01-05Fixed floatminesTim Angus
2002-01-04DCC dependanciesTim Angus
2002-01-02Rudimentary staging code. Simplified building rules - they were over complexTim Angus
2001-12-31Hovel updatesTim Angus
2001-12-24BoosterTim Angus
2001-12-24Alien HovelTim Angus
2001-12-22Bug fixes to droid->alien conversion :)Tim Angus
2001-12-21After changing aliens->droids, changed droids->aliens *sigh*Tim Angus
2001-12-18Got rid of bg_itemlist buildables. Refactored buildable spawningTim Angus
2001-12-17Added check for ceiling building. Fixed missing menu bugTim Angus
2001-12-01Tag based turretsTim Angus
2001-11-25Turret stuffTim Angus
2001-11-20Updates to advanced builderTim Angus
2001-11-19Advanced Builder mostly doneTim Angus
2001-11-18Changes to building code to facilitate WW builderTim Angus
2001-11-04Coding support for medistat animsTim Angus
2001-10-20Mostly finished starcraft style buildingTim Angus
2001-10-19License change to OSMLTim Angus
2001-10-17Starcraft style building inprogressTim Angus
2001-10-10Buildable BBOX handling. Creep tests no longer happen at build time.Tim Angus
2001-10-07Random disorganised edits over freshers week :)Tim Angus
2001-09-23Random tweaksTim Angus
2001-09-15Trapper buildable. Other fixes/tweaksTim Angus
2001-09-13Spawn validationTim Angus
2001-09-10Remains of bank, metal gibs for buildablesTim Angus
2001-09-09Remains of medistation, beginnings of bankTim Angus
2001-09-09Added skeleton medistationTim Angus
2001-09-09Added dccTim Angus
2001-09-07Tidy upsTim Angus
2001-09-07Destroy anims for alien stuffTim Angus
2001-09-07Random pain anim for barricadeTim Angus
2001-09-06Random assorted stuffTim Angus