Age | Commit message (Expand) | Author |
2003-08-30 | * Integrated the overmind sounds | Tim Angus |
2003-08-29 | * Buildables now use ANIM_TOGGLEBIT properly | Tim Angus |
2003-08-29 | * Dumped setting buildable animations using events (pretty fucking dumb in | Tim Angus |
2003-08-29 | * Changed MOD_s for a couple of buildables to more sensible values | Tim Angus |
2003-08-20 | * Finally got off my ass and added some MOD_s ... finish tomorrow | Tim Angus |
2003-08-19 | * Buildables now take time to "warp in" | Tim Angus |
2003-08-13 | * Sound is now played upon recharging weapons from the reactor/repeater | Tim Angus |
2003-08-13 | * Rewards given for spawn, reactor and overmind kills | Tim Angus |
2003-08-12 | * Bug fix to listbox reset feature | Tim Angus |
2003-08-12 | * Disabled automatically bringing up spawn menus to prevent cutting off chat | Tim Angus |
2003-08-05 | * Added sanity checks to spawn code to (hopefully) prevent that "really bizar... | Tim Angus |
2003-03-23 | * Serverside menu triggering now uses server commands for increased reliability | Tim Angus |
2003-03-21 | * Eggs regenerate faster | Tim Angus |
2003-02-23 | * Fixed mutually recursive mine loop | Tim Angus |
2003-02-03 | * Makefile edit to include menudef.h in ctags | Tim Angus |
2002-11-10 | * Fixed the ordering of buildable struct members | Tim Angus |
2002-09-23 | * Fixed build timer bug | Tim Angus |
2002-09-19 | * Cleaned up redundant events | Tim Angus |
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus |
2002-09-09 | * General tidy up and beautification of code | Tim Angus |
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus |
2002-08-22 | * Fixed medistat bugs | Tim Angus |
2002-08-19 | * Slowblob implemented (WP_POUNCE_UPG) | Tim Angus |
2002-08-08 | * Display of buildable health and power status | Tim Angus |
2002-04-02 | General bug fixes | Tim Angus |
2002-03-04 | Organ bank | Tim Angus |
2002-02-07 | Buildable sounds | Tim Angus |
2002-01-13 | Staging transitions. Battpack. Half jetpack | Tim Angus |
2002-01-06 | Stuff | Tim Angus |
2002-01-05 | Fixed floatmines | Tim Angus |
2002-01-04 | DCC dependancies | Tim Angus |
2002-01-02 | Rudimentary staging code. Simplified building rules - they were over complex | Tim Angus |
2001-12-31 | Hovel updates | Tim Angus |
2001-12-24 | Booster | Tim Angus |
2001-12-24 | Alien Hovel | Tim Angus |
2001-12-22 | Bug fixes to droid->alien conversion :) | Tim Angus |
2001-12-21 | After changing aliens->droids, changed droids->aliens *sigh* | Tim Angus |
2001-12-18 | Got rid of bg_itemlist buildables. Refactored buildable spawning | Tim Angus |
2001-12-17 | Added check for ceiling building. Fixed missing menu bug | Tim Angus |
2001-12-01 | Tag based turrets | Tim Angus |
2001-11-25 | Turret stuff | Tim Angus |
2001-11-20 | Updates to advanced builder | Tim Angus |
2001-11-19 | Advanced Builder mostly done | Tim Angus |
2001-11-18 | Changes to building code to facilitate WW builder | Tim Angus |
2001-11-04 | Coding support for medistat anims | Tim Angus |
2001-10-20 | Mostly finished starcraft style building | Tim Angus |
2001-10-19 | License change to OSML | Tim Angus |
2001-10-17 | Starcraft style building inprogress | Tim Angus |
2001-10-10 | Buildable BBOX handling. Creep tests no longer happen at build time. | Tim Angus |
2001-10-07 | Random disorganised edits over freshers week :) | Tim Angus |