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path: root/src/game/g_buildable.c
AgeCommit message (Expand)Author
2003-09-12* Removed the func_door_model auto scaling and positioning code - it didn't workTim Angus
2003-09-03* Really fixed the creep bugTim Angus
2003-09-03* Fixed missing creep scaledownTim Angus
2003-09-03* Ditched the Bank and FloatmineTim Angus
2003-09-03* Disallow building on anything other than ENTITYNUM_WORLDTim Angus
2003-09-03* Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can beTim Angus
2003-08-31* Fixed hovel problemsTim Angus
2003-08-30* Poison kills are now properly creditedTim Angus
2003-08-30* Rewrote TeslaGen AITim Angus
2003-08-30* Integrated the overmind soundsTim Angus
2003-08-29* Buildables now use ANIM_TOGGLEBIT properlyTim Angus
2003-08-29* Dumped setting buildable animations using events (pretty fucking dumb inTim Angus
2003-08-29* Changed MOD_s for a couple of buildables to more sensible valuesTim Angus
2003-08-20* Finally got off my ass and added some MOD_s ... finish tomorrowTim Angus
2003-08-19* Buildables now take time to "warp in"Tim Angus
2003-08-13* Sound is now played upon recharging weapons from the reactor/repeaterTim Angus
2003-08-13* Rewards given for spawn, reactor and overmind killsTim Angus
2003-08-12* Bug fix to listbox reset featureTim Angus
2003-08-12* Disabled automatically bringing up spawn menus to prevent cutting off chatTim Angus
2003-08-05* Added sanity checks to spawn code to (hopefully) prevent that "really bizar...Tim Angus
2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
2003-03-21* Eggs regenerate fasterTim Angus
2003-02-23* Fixed mutually recursive mine loopTim Angus
2003-02-03* Makefile edit to include menudef.h in ctagsTim Angus
2002-11-10* Fixed the ordering of buildable struct membersTim Angus
2002-09-23* Fixed build timer bugTim Angus
2002-09-19* Cleaned up redundant eventsTim Angus
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-03* Large purge of legacy Q3A codeTim Angus
2002-08-22* Fixed medistat bugsTim Angus
2002-08-19* Slowblob implemented (WP_POUNCE_UPG)Tim Angus
2002-08-08* Display of buildable health and power statusTim Angus
2002-04-02General bug fixesTim Angus
2002-03-04Organ bankTim Angus
2002-02-07Buildable soundsTim Angus
2002-01-13Staging transitions. Battpack. Half jetpackTim Angus
2002-01-06StuffTim Angus
2002-01-05Fixed floatminesTim Angus
2002-01-04DCC dependanciesTim Angus
2002-01-02Rudimentary staging code. Simplified building rules - they were over complexTim Angus
2001-12-31Hovel updatesTim Angus
2001-12-24BoosterTim Angus
2001-12-24Alien HovelTim Angus
2001-12-22Bug fixes to droid->alien conversion :)Tim Angus
2001-12-21After changing aliens->droids, changed droids->aliens *sigh*Tim Angus
2001-12-18Got rid of bg_itemlist buildables. Refactored buildable spawningTim Angus
2001-12-17Added check for ceiling building. Fixed missing menu bugTim Angus
2001-12-01Tag based turretsTim Angus
2001-11-25Turret stuffTim Angus