Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-12 | * Removed the func_door_model auto scaling and positioning code - it didn't work | Tim Angus | |
* Added the server side stuff for the hive | |||
2003-09-03 | * Really fixed the creep bug | Tim Angus | |
* Usable buildable icon is only displayed on reactors and repeaters if you have an energy weapon | |||
2003-09-03 | * Fixed missing creep scaledown | Tim Angus | |
* Removed unnecessary enitity relinks in g_buildable.c | |||
2003-09-03 | * Ditched the Bank and Floatmine | Tim Angus | |
2003-09-03 | * Disallow building on anything other than ENTITYNUM_WORLD | Tim Angus | |
2003-09-03 | * Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can be | Tim Angus | |
prevented via shader | |||
2003-08-31 | * Fixed hovel problems | Tim Angus | |
2003-08-30 | * Poison kills are now properly credited | Tim Angus | |
* Buildable weapons now have their effects properly applied | |||
2003-08-30 | * Rewrote TeslaGen AI | Tim Angus | |
* Refactored and improved MG Turret AI * DCC now increases speed of MG turrets and coordinates attacks | |||
2003-08-30 | * Integrated the overmind sounds | Tim Angus | |
* Sounds for repairing stuff * Fixed a buildable animation bug * Added G_BroadcastEvent | |||
2003-08-29 | * Buildables now use ANIM_TOGGLEBIT properly | Tim Angus | |
* Remaining MOD_s added * Added WP_MGTURRET to split to mgturret from the rifle * Buildable weapons now use weapon lights and flash sounds etc * Fixed turret oscillation bug | |||
2003-08-29 | * Dumped setting buildable animations using events (pretty fucking dumb in | Tim Angus | |
hindsight) and replaced with an entityState_t based approach | |||
2003-08-29 | * Changed MOD_s for a couple of buildables to more sensible values | Tim Angus | |
* Added logging MOD_s * Exchanged ping and PB columns in server join menu * Removed debug spraff from server browser | |||
2003-08-20 | * Finally got off my ass and added some MOD_s ... finish tomorrow | Tim Angus | |
2003-08-19 | * Buildables now take time to "warp in" | Tim Angus | |
* A few cleanups here and there * Bye bye cg_creep.c | |||
2003-08-13 | * Sound is now played upon recharging weapons from the reactor/repeater | Tim Angus | |
2003-08-13 | * Rewards given for spawn, reactor and overmind kills | Tim Angus | |
2003-08-12 | * Bug fix to listbox reset feature | Tim Angus | |
* Client side creep significantly reworked * MinNormal is actually tested for now * Overmind no longer attacks after dying * Some internal hivemind->overmind confusion fixups | |||
2003-08-12 | * Disabled automatically bringing up spawn menus to prevent cutting off chat | Tim Angus | |
* EV_NEXT_WEAPON event now only triggers on the correct client * Creep slowdown totally reworked, it's now predicted and might actually work * Listboxes now have their selection set to 0 whenever displayed | |||
2003-08-05 | * Added sanity checks to spawn code to (hopefully) prevent that "really ↵ | Tim Angus | |
bizarre bug" | |||
2003-03-23 | * Serverside menu triggering now uses server commands for increased reliability | Tim Angus | |
* Finished code support for new armoury menu | |||
2003-03-21 | * Eggs regenerate faster | Tim Angus | |
* Human weapons stronger * Radically changed the alien evolution process * Buy menu now only shows things you are able to buy | |||
2003-02-23 | * Fixed mutually recursive mine loop | Tim Angus | |
2003-02-03 | * Makefile edit to include menudef.h in ctags | Tim Angus | |
* Added ownerdraw to display a graphic when a usable buildable is nearby * Converted alien sense and human scanner to ownerdraws | |||
2002-11-10 | * Fixed the ordering of buildable struct members | Tim Angus | |
* Tiny amount of balancing | |||
2002-09-23 | * Fixed build timer bug | Tim Angus | |
* Crosshair per weapon * Added dlight to flame balls - bit of a performance hit * Tweaked flamer repeat rate * Fixed human buildable explosion sound (FIXME: sync with anims?) | |||
2002-09-19 | * Cleaned up redundant events | Tim Angus | |
* Fixed "buildable blocking door" bug * Renamed MCU to Armoury * A few whitespace fixes | |||
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus | |
* Constants propogated throughout the source * Various random fixes and tweaks | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-08-22 | * Fixed medistat bugs | Tim Angus | |
* Forced focus on menu load | |||
2002-08-19 | * Slowblob implemented (WP_POUNCE_UPG) | Tim Angus | |
* Generalised starting weapon mechanism * Alien booster restores ammo and a 30 second delay | |||
2002-08-08 | * Display of buildable health and power status | Tim Angus | |
2002-04-02 | General bug fixes | Tim Angus | |
2002-03-04 | Organ bank | Tim Angus | |
2002-02-07 | Buildable sounds | Tim Angus | |
2002-01-13 | Staging transitions. Battpack. Half jetpack | Tim Angus | |
2002-01-06 | Stuff | Tim Angus | |
2002-01-05 | Fixed floatmines | Tim Angus | |
2002-01-04 | DCC dependancies | Tim Angus | |
2002-01-02 | Rudimentary staging code. Simplified building rules - they were over complex | Tim Angus | |
2001-12-31 | Hovel updates | Tim Angus | |
2001-12-24 | Booster | Tim Angus | |
2001-12-24 | Alien Hovel | Tim Angus | |
2001-12-22 | Bug fixes to droid->alien conversion :) | Tim Angus | |
2001-12-21 | After changing aliens->droids, changed droids->aliens *sigh* | Tim Angus | |
2001-12-18 | Got rid of bg_itemlist buildables. Refactored buildable spawning | Tim Angus | |
2001-12-17 | Added check for ceiling building. Fixed missing menu bug | Tim Angus | |
2001-12-01 | Tag based turrets | Tim Angus | |
2001-11-25 | Turret stuff | Tim Angus | |