Age | Commit message (Collapse) | Author |
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* Move ClientCommand error messages to menu system
* cg_disableWarningDialogs 2 == no messages at all
* decide clientside what kind of dialog to use and merge some redundant menus as a result
* add spec dialog (pretty much identical to human/alien dialogs)
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Changes to buildable deconstruction reporting:
* Unmarked buildables that are killed by deconstructing their creep source are reported as destroyed
* Killing a marked buildable does not generate a DESTROYED message
* When a buildable is deconstructed, any damage dealt to it by players will be rewarded
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* Fiddled with Cmd_Build_f so some (more) build errors will give a red blueprint
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when perfectly aligned
* Also added two turret params: spin duration and spin down time which give finer control over turret behavior (set their values to minimum)
* Fixed some patch problems, spacing and duplicate code
* Fixed Sprint/Dodge binding through menu
* Tutorial text size shrunk
* ALL clients lose their credits entirely when switching teams
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* Reloading a weapon and switching to blaster will not cause it to be "reloaded"
* Removed "team change free" flag, all clients keep credits when changing teams
* Human and Alien credits properly converted when switching teams (based on max)
* Cannot open both say prompts at the same time anymore
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dretch bounding box. Prevents spectators from getting stuck in the floor.
* Buildables round their health up when encoding health information for transmission, no more 0 hp buildables that aren't dead
* Removed the devmap credits hack I put in earlier
* Can now use \itemact weapon to switch to weapon, also \itemact weapon/blaster will not repeatedly force a weapon change if that weapon is already selected
* Options menu entry for "Sprint" changed to "Sprint / Dodge" with correct bind (+button6)
Norfenstein decided to switch to fractional "frags" (aka evos) for Aliens:
* BG_ClassCanEvolveFromTo rewritten to be more robust in case classes are shuffled around later
* CG_AtHighestClass and BG_UpgradeClassAvailable merged into BG_AlienCanEvolve
* Changed BG_GetValueOfHuman to BG_GetValueOfPlayer which now accomodates Aliens too
* Aliens now must receive 400 credits per frag point (9 evos = 3600 credits!)
* Aliens can only spend whole points
* TK/Suicide penalties moved to tremulous.h and converted to credit values
* Complex nasty Alien land goes bye-bye
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* Acid tube splash damage (from exploding) separated from attack damage, new variable added to tremulous.h to control that and the animation
* Class X not allowed at stage # fixed to show the right stage number
* Whether or not the mass driver will shoot through objects can be toggled from tremulous.h, don't forget to save g_weapons.c or 'make clean' to get the change compiled!
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whether to close all menus or ignore menus that don't respond to CloseAll (via the new dontCloseAll MENU_TRUE attribute).
* ui_messagemode2222 and the like won't activate the teamsay menu
* Say menu will no longer close when the player dies
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expected!
* Armour and local damage processing merged
* Armour and local damage scripts now accept a "name" parameter for
debug output
* Norfenstein's non-locational damage formula now perfectly implemented
-- there are restrictions! There can only be ONE layer of armour and all
locational damage region files must cover the entire body and cannot
overlap!
* Turning on g_debugDamage to 2 or 3 provides additional information on
how the damage modifier was calculated
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* Stamina will replenish when moving whith jetpack on
* Damage region calculation code rewrite to be correct and compact
* Added damage test function (cheats only), \damage [damage]
* Norfenstein's balance tweaks: Dretch HP 25 -> 20, Basilisk grab time
reduced
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(thebenmachine@googlemail.com)
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refresh
* Add trap_Key_SetOverstrikeMode and trap_Key_GetOverstrikeMode to cgame
* Change Text_[Width|Height] to return floats
* Add Text_Em[Width|Height]
* Add CG_AlignText to cut down on code duplication
* Add itemDef_t::textvalignment for vertical text alignment
* Add UI_DrawTextBlock to replace a lot of duplicate code
* Rewrite text wrapping code from scratch so that it actually works
* Add UI_OwnerDrawText
* Add expression evaluator to .menu parser
* Split off Border_Paint from Window_Paint
* Scale slider items to fit their rect
* Rework edit field widgets to behave somewhat more correctly
* Fix a few listbox widget layout issues
* Don't display scrollbars in "notselectable" listbox widgets
* Make scoreboard team labels ownerdrawn
* Menu script rework
+ Use the expression evaluator to replace lots and lots of absolute
coords with relative ones, hopefully easing future maintenance
+ Remove lots and lots of textalign[xy] that were present to work
around broken text alignment routines
+ Replace a bunch of numeric constants with ones from menudef.h
+ Compose the huds from tremulous_common_hud.h
+ Generally neaten things up
+ Lots of whitespace fixes
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* Explicitly disallow the overmind/reactor to be replaced by other
buildables
* Some whitespace fixes
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* Remove ps->ammo[ ] and replace with ps->ammo and ps->clips; this means
only one ammo using weapon may be carried at once, but this is the
case anyway
* No need for BG_(Un)PackAmmoArray anymore, so remove them
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* (bug 2969) limit number of players to g_maxGameClients
* use G_TeamCommand() for team vote messages
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* (bug 3298) Boosters still heal and give poison when dead (David Severwright)
* (bug 3070) Check map rotation targets exist during compilation
* (bug 3282) Add missing terminating ^7 to chatText (Ben Millwood)
* (bug 3357) Extend obituary name length to MAX_NAME_LENGTH (Rocinante)
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* Remove STAT_BOOSTEDTIME, instead inferring it via SS_BOOSTED
* Set EF_TELEPORT_BIT when buying or selling the bsuit
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* remove some more redundant checks and fix some command flags
* fix a number of spelling misteaks in messages
* show denybuild indicator in !listplayers
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undesired effects
* correct some copy-paste action in my last commit
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player at slot 0)
* remove some unnecessary code
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properly
(bug 3201) fix a bug where admins following other players can't see team chat
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/m and /mt out of say messages but print a warning
to the client instead of blurting it out as a not-so-private
message. (Chris Schwarz)
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active missles, poision, and spectators following him when he
switches teams. (M. Kristall)
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elegibility and removal of redundant checks (M. Kristall)
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instead of ent->s.pos.trBase so the un-snapped origin was used in
collision tracing
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last commit)
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overrides/classes/human_bsuit.cfg file can set all the goodies such as
viewHeight and bounding box size. Also, bsuit corpses work now.
* added MN_A_TEAMCHANGEBUILDTIMER, MN_H_TEAMCHANGEBUILDTIMER,
MN_A_EVOLVEBUILDTIMER, and MN_H_ARMOURYBUILDTIMER for the error
dialogs you get when trying to do something that's not allowed with an
active build timer.
* added MN_H_NOARMOURYHERE and MN_H_NOENERGYAMMOHERE error dialogs for
trying to buy/sell when not near the necessary buildables.
* added MN_H_NOROOMBSUITON and MN_H_NOROOMBSUITOFF error dialogs for
when there is no room to change class between PCL_HUMAN and PCL_HUMAN_BSUIT
* removed an unused variable from my recent big ui commit
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for consistency
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* spectators can now participate in non-team votes
* added teamvote "admitdefeat"
* replaced "nextmap" vote with "draw"
* removed vote "clientkick" vote (uses "kick" instead)
* removed teamvote "teamclientkick" (uses "kick" instead)
* renamed teamvote "teamkick" to teamvote "kick"
* added teamvote "denybuild" and "allowbuild"
* added vote "mute" and "unmute"
* added !denybuild and !allowbuild g_admin commands
* added /ignore and /unignore commands (and menu support)
* Game -> Info (formerly About) shows server settings instead of local ones
* Voting keys can now be configured in the Options menu
* Voting key binds now display with the vote status (F3 and F4 will be the
eventual default binds for "teamvote yes" and "teamvote no" respectively)
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disabled.
* (bug 2973) account for the *BUILTIN* layout in the count returned
by G_LayoutList()
* !readconfig now clears all g_admin data properly even if there is an
error reading or no g_admin data file is defined
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if g_admin is not set to a file. This allows the !kick and !ban commands
to work for the current game even if there is no g_admin data file. Updated
vote cmds to always use !ban instead of clientkick.
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* It's now impossible to destroy the last spawn
* Start of a new client side buildable status display
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