Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-12 | Fix a bunch of warnings | Tim Angus | |
2013-01-03 | * Simplify some weapon-related code (re r1431) | M. Kristall | |
2013-01-03 | * Smarter way to check if teamoverlay info should be sent; don't send upgrade | M. Kristall | |
field for aliens | |||
2013-01-03 | * (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t | M. Kristall | |
(/dev/humancontroller) | |||
2013-01-03 | * Allow joining teams during warmup | M. Kristall | |
2013-01-03 | * (bug 5004) use current player origin in G_RoomForClassChange() | M. Kristall | |
(/dev/humancontroller) | |||
2013-01-03 | * Unregister commands advertised by the server when disconnecting | M. Kristall | |
Now that builtin commands can't be removed, this should be safe | |||
2013-01-03 | * (bug 3781) Improve randomness in some cases (Lakitu7 made me do it) | M. Kristall | |
2013-01-03 | * (bug 5039) Fix buildables to initialize with the correct normal vector, ↵ | Christopher Schwarz | |
which should improve falsely self-destructing eggs (/dev/humancontroller) | |||
2013-01-03 | * (bug 5092) Improve ckit repair targeting direction (/dev/humancontroller/) | Christopher Schwarz | |
2013-01-03 | * Fix broken vote display strings, when reasons are used, broken in the ioq3 ↵ | Christopher Schwarz | |
merge. If other things use Com_Sprintf with a string inside itself, they are probably broken too, so be on the lookout | |||
2013-01-03 | * (bug 5012) Fix camera shake after unfollowing players on movers ↵ | Christopher Schwarz | |
(/dev/humancontroller) | |||
2013-01-03 | * (bug 4948) Nextmap vote can be overwritten | M. Kristall | |
2013-01-03 | * Show who received a private message and how to respond again | M. Kristall | |
2013-01-03 | * Properly censor private messages | M. Kristall | |
2013-01-03 | * Mess with /give funds again to try to finally make everyone happy with how ↵ | Christopher Schwarz | |
this incredibly unimportant function is implemented | |||
2013-01-03 | * Add usage statment when /give is used without arguments | Christopher Schwarz | |
* Further protect /give funds against overflows/underflows (thanks /dev/humancontroller/) | |||
2013-01-03 | * Prevent overflow in /give funds | Ben Millwood | |
2013-01-03 | * (bug 4906) Notify admins of attempted votes called against immune admins | Christopher Schwarz | |
2013-01-03 | * (bug 4904) Notify admins of callteamvotes on the opposing team | Christopher Schwarz | |
2013-01-03 | * (bug 4896) Put quotes around multi-word parameters to admin commands in ↵ | Christopher Schwarz | |
the logs, so it is clear whether "kick a b c" was kicking "a b" for "c" or "a" for "b c" (with thanks to /dev/humancontroller for pointing out a buffer safety thing) * (bug 4897) Add a server command "pr" to print raw text to a user or all users (with thanks to /dev/humancontroller for pointing out a small mistake) | |||
2013-01-03 | * Fix uninitialized variable usage after failed name match in some cases | M. Kristall | |
2013-01-03 | * Fix not giving score/stage credits to aliens when humans decon dead ↵ | Christopher Schwarz | |
buildables before the explosion (thanks Teapot) | |||
2013-01-03 | * Three minor cleanups (/dev/humancontroller) | Christopher Schwarz | |
- Properly initialize cvartable entry for g_teamforcebalance - Properly remove the "which" command on shutdown - Clear all SS_ flags on stopping spectating instead of just wallwalk so free spectators don't get stuck with slowblob or whatever | |||
2013-01-03 | * Fix OB1 | M. Kristall | |
* Prevent name matches when the search term contains only ignored characters * Strings are not likely to have lengths less than 0 | |||
2013-01-03 | * Prevent spawn is NULL by ignoring commands from connecting clients (Lakitu7) | M. Kristall | |
Code in tremded already does this, but that is expected to be changed in the future | |||
2013-01-03 | * (bug 4883) Fix ability to build 0-BP structures in SD if the blueprint is ↵ | Christopher Schwarz | |
active at the transition by clearing blueprints upon entering SD (thanks Menace13) * Print SD warning/beginning to the client console text in addition to the CP * Change a couple STAT_BUILDABLE = 0 to = BA_NONE (code tidying with no effect) | |||
2013-01-03 | * Do not enforce the teamchange timer when cheats are enabled (devmap) | Christopher Schwarz | |
2013-01-03 | * Allow mute and denybuild to target players who are no longer connected | M. Kristall | |
2013-01-03 | * (bug 4879) Prevent teamchanges for gameplay exploit reasons by enforcing a ↵ | Christopher Schwarz | |
30 second wait before you can change again | |||
2013-01-03 | * Refactor code handling player name matching | M. Kristall | |
2013-01-03 | Nothing to see here | M. Kristall | |
2013-01-03 | * (bug 4815) Add /pause admin command | Christopher Schwarz | |
2013-01-03 | * Clean up one line of code from ages ago. Nothing to see here. | Christopher Schwarz | |
2013-01-03 | * (bug 4268) Disable vote bind instructions when tutorial mode is off | Christopher Schwarz | |
* (bug 4811) Fix colour bleed in vote reasons (Brian "Teapot" Shannon) * Decolour vote caller for consistency with the other vote elements | |||
2013-01-03 | * (bug 4760) Display Vote Caller (thanks Brian Teapot Shannon, msk, benmachine) | Christopher Schwarz | |
2013-01-03 | * (Bug 4649) Require reasons for votes (WilliamH, Chris "Lakitu7" Schwarz) | M. Kristall | |
2013-01-03 | * (bug 3495) Add support for message censorship (cue "finally!") | M. Kristall | |
2013-01-03 | * Fix /me in teamsay menu | Ben Millwood | |
2013-01-03 | * Cancel ghost buildables upon selling weapons to prevent minor bugs when ↵ | Christopher Schwarz | |
people switch weapons more quickly than pmove can keep up with | |||
2013-01-03 | * Fix admin /rename by not decrementing namelog->nameChanges, instead | John Ellis | |
add a forceName variable to ClientUserinfoChanged so that admin renames do not have ill-effects on player nameChange count, and players can be renamed while muted. * Make /rename print an error when attempting to rename a connecting player. | |||
2013-01-03 | * (bug 4090) fix G_ClientNumbersFromString on an empty argument | Ben Millwood | |
* faff about with const in strtol and strtod (see bug 4598) | |||
2013-01-03 | * Queue BP according to the proportion of damage that came from ↵ | Christopher Schwarz | |
not-friendly-fire (e.g. things killed entirely by FF have their BP returned instantly, and those killed by enemies/other have their BP queued, and others split accordingly) * Human buildings dying from no power now uses MOD_NOCREEP instead of MOD_SUICIDE * Attribute deaths caused by nopower, nocreep, and human buildable blowup-chain-reactions to the person that killed the egg/power/original building that started the chain * Minor cleanups of unused functions/variables | |||
2013-01-03 | * (bug 4573) Use markdecon (instant of instant-decon) when buildings are ↵ | Christopher Schwarz | |
unpowered but are about to be powered by a currently-building | |||
2013-01-03 | * (bug 4575) CMD_CHEAT_TEAM gives the wrong error message (thanks Oops) | Ben Millwood | |
2013-01-03 | * Revert revision 1965 and parts of revisions 1962 and 1966 since muted players | M. Kristall | |
should be allowed to join/switch teams | |||
2013-01-03 | * No-votes were not being handled properly | M. Kristall | |
2013-01-03 | * Use bitmasks instead of arrays for keeping track of whether/how a player voted | M. Kristall | |
2013-01-03 | * Prevent people from reconnecting so they can call more votes | M. Kristall | |
* Remove a few unused variables and an unused function | |||
2013-01-03 | * Prevent reparsing IP addresses for subnet bans | M. Kristall | |