Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Fix uninitialized variable usage after failed name match in some cases | M. Kristall | |
2013-01-03 | * Fix not giving score/stage credits to aliens when humans decon dead ↵ | Christopher Schwarz | |
buildables before the explosion (thanks Teapot) | |||
2013-01-03 | * Three minor cleanups (/dev/humancontroller) | Christopher Schwarz | |
- Properly initialize cvartable entry for g_teamforcebalance - Properly remove the "which" command on shutdown - Clear all SS_ flags on stopping spectating instead of just wallwalk so free spectators don't get stuck with slowblob or whatever | |||
2013-01-03 | * Fix OB1 | M. Kristall | |
* Prevent name matches when the search term contains only ignored characters * Strings are not likely to have lengths less than 0 | |||
2013-01-03 | * Prevent spawn is NULL by ignoring commands from connecting clients (Lakitu7) | M. Kristall | |
Code in tremded already does this, but that is expected to be changed in the future | |||
2013-01-03 | * (bug 4883) Fix ability to build 0-BP structures in SD if the blueprint is ↵ | Christopher Schwarz | |
active at the transition by clearing blueprints upon entering SD (thanks Menace13) * Print SD warning/beginning to the client console text in addition to the CP * Change a couple STAT_BUILDABLE = 0 to = BA_NONE (code tidying with no effect) | |||
2013-01-03 | * Do not enforce the teamchange timer when cheats are enabled (devmap) | Christopher Schwarz | |
2013-01-03 | * Allow mute and denybuild to target players who are no longer connected | M. Kristall | |
2013-01-03 | * (bug 4879) Prevent teamchanges for gameplay exploit reasons by enforcing a ↵ | Christopher Schwarz | |
30 second wait before you can change again | |||
2013-01-03 | * Refactor code handling player name matching | M. Kristall | |
2013-01-03 | Nothing to see here | M. Kristall | |
2013-01-03 | * (bug 4815) Add /pause admin command | Christopher Schwarz | |
2013-01-03 | * Clean up one line of code from ages ago. Nothing to see here. | Christopher Schwarz | |
2013-01-03 | * (bug 4268) Disable vote bind instructions when tutorial mode is off | Christopher Schwarz | |
* (bug 4811) Fix colour bleed in vote reasons (Brian "Teapot" Shannon) * Decolour vote caller for consistency with the other vote elements | |||
2013-01-03 | * (bug 4760) Display Vote Caller (thanks Brian Teapot Shannon, msk, benmachine) | Christopher Schwarz | |
2013-01-03 | * (Bug 4649) Require reasons for votes (WilliamH, Chris "Lakitu7" Schwarz) | M. Kristall | |
2013-01-03 | * (bug 3495) Add support for message censorship (cue "finally!") | M. Kristall | |
2013-01-03 | * Fix /me in teamsay menu | Ben Millwood | |
2013-01-03 | * Cancel ghost buildables upon selling weapons to prevent minor bugs when ↵ | Christopher Schwarz | |
people switch weapons more quickly than pmove can keep up with | |||
2013-01-03 | * Fix admin /rename by not decrementing namelog->nameChanges, instead | John Ellis | |
add a forceName variable to ClientUserinfoChanged so that admin renames do not have ill-effects on player nameChange count, and players can be renamed while muted. * Make /rename print an error when attempting to rename a connecting player. | |||
2013-01-03 | * (bug 4090) fix G_ClientNumbersFromString on an empty argument | Ben Millwood | |
* faff about with const in strtol and strtod (see bug 4598) | |||
2013-01-03 | * Queue BP according to the proportion of damage that came from ↵ | Christopher Schwarz | |
not-friendly-fire (e.g. things killed entirely by FF have their BP returned instantly, and those killed by enemies/other have their BP queued, and others split accordingly) * Human buildings dying from no power now uses MOD_NOCREEP instead of MOD_SUICIDE * Attribute deaths caused by nopower, nocreep, and human buildable blowup-chain-reactions to the person that killed the egg/power/original building that started the chain * Minor cleanups of unused functions/variables | |||
2013-01-03 | * (bug 4573) Use markdecon (instant of instant-decon) when buildings are ↵ | Christopher Schwarz | |
unpowered but are about to be powered by a currently-building | |||
2013-01-03 | * (bug 4575) CMD_CHEAT_TEAM gives the wrong error message (thanks Oops) | Ben Millwood | |
2013-01-03 | * Revert revision 1965 and parts of revisions 1962 and 1966 since muted players | M. Kristall | |
should be allowed to join/switch teams | |||
2013-01-03 | * No-votes were not being handled properly | M. Kristall | |
2013-01-03 | * Use bitmasks instead of arrays for keeping track of whether/how a player voted | M. Kristall | |
2013-01-03 | * Prevent people from reconnecting so they can call more votes | M. Kristall | |
* Remove a few unused variables and an unused function | |||
2013-01-03 | * Prevent reparsing IP addresses for subnet bans | M. Kristall | |
2013-01-03 | * (bug 4544) Only strip color codes from names in votes | M. Kristall | |
2013-01-03 | * Separate namelog from admin | M. Kristall | |
* Client to namelog mapping * Merge mute, denybuild, ptr in namelog; remove ptr | |||
2013-01-03 | * Use flood prevention with "team" command | M. Kristall | |
2013-01-03 | * Remove hovel | M. Kristall | |
* Require buildable names instead of buildnums in layouts | |||
2013-01-03 | * Refactor emoticon code | M. Kristall | |
* Remove some redundant code * Make an error non-fatal * Formatting fixes | |||
2013-01-03 | * Renamed MAX_STAMINA to STAMINA_MAX and moved to tremulous.h | Asa Kravets | |
2013-01-03 | * Remove unnecessary security code introduced from ioq3 merge | M. Kristall | |
2013-01-03 | * Add a EndVote: line to games.log for showing vote results (Rezyn) | Christopher Schwarz | |
* Add additional coloured versions of client names to games.log in ClientConnect and ClientRename lines for use by Tremstats et. al. (Rezyn) | |||
2013-01-03 | * Fix votes failing when they shouldn't (Rezyn) | Christopher Schwarz | |
* Fix INACTIVITY flag (Rezyn) * Fix being able to call a teamvote for someone not on your team (thanks Rezyn) * Fix IMMUNITY flag (Rezyn) * Fix there being 2 instances of g_dretchpunt in the cvar table (Rezyn) | |||
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | * Fix a bug in listmaps (Rezyn) | Christopher Schwarz | |
2013-01-03 | * Fix for listmaps command misbehaving when searching for something that ↵ | Christopher Schwarz | |
returns zero results (Rezyn) | |||
2013-01-03 | * Add /listmaps command so people can stop guessing when they're trying to ↵ | Christopher Schwarz | |
do /callvote map/nextmap (Rezyn) | |||
2013-01-03 | * Server- and client-side tab completion for commands handled by the game module | M. Kristall | |
* Admin commands are just like all other commands now: no more ! ("!map" was renamed to "changemap" since "map" already exists) * Text in the chat ui beginning with / or \ is treated as a command unless ui_chatCommands = 0 (default 1) | |||
2013-01-03 | * Fix ability to mark the last spawn for deconstruction (Rezyn) | Christopher Schwarz | |
* Notify everyone if g_markDeconstruct or g_unlagged are changed during a game | |||
2013-01-03 | * Parse IRC-like /me in chat text | Ben Millwood | |
* Assorted minor cleanups of CG_Say | |||
2013-01-03 | * Prevent new votes from preventing previous votes from executing | M. Kristall | |
2013-01-03 | * "follownext" should not have been removed (in r1829) | M. Kristall | |
2013-01-03 | * Remove unnecessary counter argument to tinfo and scores since the number of | M. Kristall | |
arguments is already known | |||
2013-01-03 | * Don't show locations in teamchats during intermission | Christopher Schwarz | |
* Fix /destroy (devmap only) to work on marked buildables without having to use it twice | |||
2013-01-03 | * Fix a couple typos in sudden death votes, including one that allowed a second | M. Kristall | |
(and third and fourth...) sudden death vote to be called after one had already passed |