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path: root/src/game/g_cmds.c
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2013-01-03* Fix not giving score/stage credits to aliens when humans decon dead ↵Christopher Schwarz
buildables before the explosion (thanks Teapot)
2013-01-03* Three minor cleanups (/dev/humancontroller)Christopher Schwarz
- Properly initialize cvartable entry for g_teamforcebalance - Properly remove the "which" command on shutdown - Clear all SS_ flags on stopping spectating instead of just wallwalk so free spectators don't get stuck with slowblob or whatever
2013-01-03* Fix OB1M. Kristall
* Prevent name matches when the search term contains only ignored characters * Strings are not likely to have lengths less than 0
2013-01-03* Prevent spawn is NULL by ignoring commands from connecting clients (Lakitu7)M. Kristall
Code in tremded already does this, but that is expected to be changed in the future
2013-01-03* (bug 4883) Fix ability to build 0-BP structures in SD if the blueprint is ↵Christopher Schwarz
active at the transition by clearing blueprints upon entering SD (thanks Menace13) * Print SD warning/beginning to the client console text in addition to the CP * Change a couple STAT_BUILDABLE = 0 to = BA_NONE (code tidying with no effect)
2013-01-03* Do not enforce the teamchange timer when cheats are enabled (devmap)Christopher Schwarz
2013-01-03* Allow mute and denybuild to target players who are no longer connectedM. Kristall
2013-01-03* (bug 4879) Prevent teamchanges for gameplay exploit reasons by enforcing a ↵Christopher Schwarz
30 second wait before you can change again
2013-01-03* Refactor code handling player name matchingM. Kristall
2013-01-03Nothing to see hereM. Kristall
2013-01-03* (bug 4815) Add /pause admin commandChristopher Schwarz
2013-01-03* Clean up one line of code from ages ago. Nothing to see here.Christopher Schwarz
2013-01-03* (bug 4268) Disable vote bind instructions when tutorial mode is offChristopher Schwarz
* (bug 4811) Fix colour bleed in vote reasons (Brian "Teapot" Shannon) * Decolour vote caller for consistency with the other vote elements
2013-01-03* (bug 4760) Display Vote Caller (thanks Brian Teapot Shannon, msk, benmachine)Christopher Schwarz
2013-01-03* (Bug 4649) Require reasons for votes (WilliamH, Chris "Lakitu7" Schwarz)M. Kristall
2013-01-03* (bug 3495) Add support for message censorship (cue "finally!")M. Kristall
2013-01-03* Fix /me in teamsay menuBen Millwood
2013-01-03* Cancel ghost buildables upon selling weapons to prevent minor bugs when ↵Christopher Schwarz
people switch weapons more quickly than pmove can keep up with
2013-01-03* Fix admin /rename by not decrementing namelog->nameChanges, insteadJohn Ellis
add a forceName variable to ClientUserinfoChanged so that admin renames do not have ill-effects on player nameChange count, and players can be renamed while muted. * Make /rename print an error when attempting to rename a connecting player.
2013-01-03* (bug 4090) fix G_ClientNumbersFromString on an empty argumentBen Millwood
* faff about with const in strtol and strtod (see bug 4598)
2013-01-03* Queue BP according to the proportion of damage that came from ↵Christopher Schwarz
not-friendly-fire (e.g. things killed entirely by FF have their BP returned instantly, and those killed by enemies/other have their BP queued, and others split accordingly) * Human buildings dying from no power now uses MOD_NOCREEP instead of MOD_SUICIDE * Attribute deaths caused by nopower, nocreep, and human buildable blowup-chain-reactions to the person that killed the egg/power/original building that started the chain * Minor cleanups of unused functions/variables
2013-01-03* (bug 4573) Use markdecon (instant of instant-decon) when buildings are ↵Christopher Schwarz
unpowered but are about to be powered by a currently-building
2013-01-03* (bug 4575) CMD_CHEAT_TEAM gives the wrong error message (thanks Oops)Ben Millwood
2013-01-03* Revert revision 1965 and parts of revisions 1962 and 1966 since muted playersM. Kristall
should be allowed to join/switch teams
2013-01-03* No-votes were not being handled properlyM. Kristall
2013-01-03* Use bitmasks instead of arrays for keeping track of whether/how a player votedM. Kristall
2013-01-03* Prevent people from reconnecting so they can call more votesM. Kristall
* Remove a few unused variables and an unused function
2013-01-03* Prevent reparsing IP addresses for subnet bansM. Kristall
2013-01-03* (bug 4544) Only strip color codes from names in votesM. Kristall
2013-01-03* Separate namelog from adminM. Kristall
* Client to namelog mapping * Merge mute, denybuild, ptr in namelog; remove ptr
2013-01-03* Use flood prevention with "team" commandM. Kristall
2013-01-03* Remove hovelM. Kristall
* Require buildable names instead of buildnums in layouts
2013-01-03* Refactor emoticon codeM. Kristall
* Remove some redundant code * Make an error non-fatal * Formatting fixes
2013-01-03* Renamed MAX_STAMINA to STAMINA_MAX and moved to tremulous.hAsa Kravets
2013-01-03* Remove unnecessary security code introduced from ioq3 mergeM. Kristall
2013-01-03* Add a EndVote: line to games.log for showing vote results (Rezyn)Christopher Schwarz
* Add additional coloured versions of client names to games.log in ClientConnect and ClientRename lines for use by Tremstats et. al. (Rezyn)
2013-01-03* Fix votes failing when they shouldn't (Rezyn)Christopher Schwarz
* Fix INACTIVITY flag (Rezyn) * Fix being able to call a teamvote for someone not on your team (thanks Rezyn) * Fix IMMUNITY flag (Rezyn) * Fix there being 2 instances of g_dretchpunt in the cvar table (Rezyn)
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Fix a bug in listmaps (Rezyn)Christopher Schwarz
2013-01-03* Fix for listmaps command misbehaving when searching for something that ↵Christopher Schwarz
returns zero results (Rezyn)
2013-01-03* Add /listmaps command so people can stop guessing when they're trying to ↵Christopher Schwarz
do /callvote map/nextmap (Rezyn)
2013-01-03* Server- and client-side tab completion for commands handled by the game moduleM. Kristall
* Admin commands are just like all other commands now: no more ! ("!map" was renamed to "changemap" since "map" already exists) * Text in the chat ui beginning with / or \ is treated as a command unless ui_chatCommands = 0 (default 1)
2013-01-03* Fix ability to mark the last spawn for deconstruction (Rezyn)Christopher Schwarz
* Notify everyone if g_markDeconstruct or g_unlagged are changed during a game
2013-01-03* Parse IRC-like /me in chat textBen Millwood
* Assorted minor cleanups of CG_Say
2013-01-03* Prevent new votes from preventing previous votes from executingM. Kristall
2013-01-03* "follownext" should not have been removed (in r1829)M. Kristall
2013-01-03* Remove unnecessary counter argument to tinfo and scores since the number ofM. Kristall
arguments is already known
2013-01-03* Don't show locations in teamchats during intermissionChristopher Schwarz
* Fix /destroy (devmap only) to work on marked buildables without having to use it twice
2013-01-03* Fix a couple typos in sudden death votes, including one that allowed a secondM. Kristall
(and third and fourth...) sudden death vote to be called after one had already passed
2013-01-03(bug 3545) Maintain velocity when evolving (Ben Millwood)Christopher Schwarz