Age | Commit message (Collapse) | Author |
|
field for aliens
|
|
(/dev/humancontroller)
|
|
others will be handled in the next upstream merge.
|
|
killed by players with poison (Thanks The Medistation for reporting)
|
|
differentiate from destroyed by the other team
|
|
|
|
versus the back (thanks F50, kevlarman)
|
|
|
|
(Undeference, Rezyn, and originally Benmachine)
|
|
Oopss, Rezyn)
|
|
vm_game=0 (thanks Exclamation, kevlarman)
|
|
g_friendlyBuildableFire and from triggering DCC warnings
* Attribute damage for MOD_REPLACE to the deconner (forgot to do this in the last commit)
* Return to not printing buildable destroy messages for human no-power structure deaths (MOD_NOCREEP) because they're really confusing (they're still logged though).
* Various code style/formatting changes (msk)
|
|
not-friendly-fire (e.g. things killed entirely by FF have their BP returned instantly, and those killed by enemies/other have their BP queued, and others split accordingly)
* Human buildings dying from no power now uses MOD_NOCREEP instead of MOD_SUICIDE
* Attribute deaths caused by nopower, nocreep, and human buildable blowup-chain-reactions to the person that killed the egg/power/original building that started the chain
* Minor cleanups of unused functions/variables
|
|
bug"
|
|
|
|
|
|
|
|
* Log destructions not caused by players
|
|
|
|
will need to be updated)
|
|
|
|
team, in order to prevent dretches with fast computers from camping the other base before the humans even load the map. Disabled by default; set g_doWarmup 1 to enable.
|
|
|
|
crap out of people for no good reason
|
|
- Fix decon messages/logging to work when g_friendlyBuildableFire=0 (Rezyn)
- Add messages/logging of building, including what was replaced (Rezyn)
|
|
(thanks Rezyn)
* Fix *not* adding to the build timer when marking things for deconstruction with g_markdeconstruct>0 (thanks Rezyn)
* Fix /destroy not working with g_friendlyBuildableFire 0
|
|
- Remove g_humanFriendlyFire and g_alienFriendlyFire
- Remove the cvar "ff" and just use g_friendlyFire and g_friendlyBuildableFire
|
|
'bounce' from large falls
|
|
* Try to be nice to log parsers
|
|
+ Re-add error case when parsing damage scripts
+ Reinstate G_CountSpawns
+ Add missing call to PM_StartTorsoAnim
+ staticise G_IsCreepHere
|
|
- they are now awarded regardless of deaths
- use a cvar (g_freeKillPeriod) instead of a #define as the interval
|
|
* Fix a load of 1.f style floats to 1.0f
|
|
|
|
|
|
* score /= 5
|
|
- Builder credits are still to-do, but we decided to see how the rest of the numbers work before adding that into the mix
|
|
where they were at time of death.
|
|
A regen rate of 4 hp/s now means you regenerate one health point every
quarter of a second (fixes #28)
|
|
|
|
teammates when attacked by them (tjw)
|
|
* remove unused constant
|
|
* (bug 3596) Buying a battlesuit allows player to pass through some map geometry
(/dev/humancontroller)
* (bug 3679) Remove redundant stage trigger checks (Chris "Lakitu7" Schwartz)
* (bug 3761) selling all upgrades removes energy ammo (/dev/humancontroller)
* Remove some duplicate code
* !showbans did not properly show all valid bans when some bans had expired
* Log renames between ClientConnect and ClientBegin
|
|
* credit for damage done is reset when a player/structure heals to full
|
|
* (bug 3685) Second barricade pain animation never gets played
* (bug 3690) Suicides aren't cancelled when leaving/switching teams
* (bug 3700) weird effects when following a dying player
|
|
* (bug 3645) Lag correction field in server info menus is always empty
(Ben Millwood)
* (bug 3653) stack corruption in G_SendGameStat() (/dev/humancontroller)
* (bug 3662) Players who fall of the edge of the world can block the spawn queue
(/dev/humancontroller)
* Remove unused argument to G_ClientNumberFromString()
* Remove unused variables in G_admin_setlevel()
* Remove a number of superfluous va()s
* Shut up erroneous warnings about uninitialized variables
|
|
BG_Upgrade
* Move "overrides/*" to "configs/" and remove all the overriden data from
bg_misc.c, instead requiring it to be in the cfg files
* Add cfg files to source control
* Clean up some naming and typing issues
|
|
* Remove existing team_t (TEAM_FREE, TEAM_SPECTATOR)
* s/pTeam_t/team_t/;s/buildableTeam_t/team_t/;s/WUTeam_t/team_t/
* s/pClass_t/class_t/
* s/PERS_TEAM/PERS_SPECSTATE/
* s/STAT_PTEAM/STAT_TEAM/;s/STAT_PCLASS/STAT_CLASS/
|
|
behaviour)
* only award partial credits for incomplete buildables
|
|
|
|
* Loads of whitespace fiddling to make the code closer to tremulous SVN
* HUMAN_BVALUE_MODIFIER includes ALIEN_CREDITS_PER_FRAG
|