Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-12 | Fix a bunch of warnings | Tim Angus | |
2013-01-03 | * Smarter way to check if teamoverlay info should be sent; don't send upgrade | M. Kristall | |
field for aliens | |||
2013-01-03 | * (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t | M. Kristall | |
(/dev/humancontroller) | |||
2013-01-03 | * Silence some set-but-unused variable warnings. There are still more. Many ↵ | Christopher Schwarz | |
others will be handled in the next upstream merge. | |||
2013-01-03 | * Prevent players from being poisoned by explosions of buildables that were ↵ | Christopher Schwarz | |
killed by players with poison (Thanks The Medistation for reporting) | |||
2013-01-03 | * (bug 4885) Show teamkilled buildings as teamkilled in buildlog to ↵ | Christopher Schwarz | |
differentiate from destroyed by the other team | |||
2013-01-03 | * Fix tallying of credits earned for staging when a player dies. | John Ellis | |
2013-01-03 | * (bug 4688) Fix locational damage being applied backwards from the front ↵ | Christopher Schwarz | |
versus the back (thanks F50, kevlarman) | |||
2013-01-03 | Don't give funds for damage done by non-players (thanks Lakitu7) | Asa Kravets | |
2013-01-03 | * (bug 3291) Add /buildlog and /revert commands to combat grief building ↵ | Christopher Schwarz | |
(Undeference, Rezyn, and originally Benmachine) | |||
2013-01-03 | * Don't give tk/suicide penalties from exploding human buildables (thanks ↵ | Christopher Schwarz | |
Oopss, Rezyn) | |||
2013-01-03 | * Fix alien builders not receiving score when tremded is running in ↵ | Christopher Schwarz | |
vm_game=0 (thanks Exclamation, kevlarman) | |||
2013-01-03 | * Exempt MOD_NOCREEP and MOD_REPLACE from being affected by ↵ | Christopher Schwarz | |
g_friendlyBuildableFire and from triggering DCC warnings * Attribute damage for MOD_REPLACE to the deconner (forgot to do this in the last commit) * Return to not printing buildable destroy messages for human no-power structure deaths (MOD_NOCREEP) because they're really confusing (they're still logged though). * Various code style/formatting changes (msk) | |||
2013-01-03 | * Queue BP according to the proportion of damage that came from ↵ | Christopher Schwarz | |
not-friendly-fire (e.g. things killed entirely by FF have their BP returned instantly, and those killed by enemies/other have their BP queued, and others split accordingly) * Human buildings dying from no power now uses MOD_NOCREEP instead of MOD_SUICIDE * Attribute deaths caused by nopower, nocreep, and human buildable blowup-chain-reactions to the person that killed the egg/power/original building that started the chain * Minor cleanups of unused functions/variables | |||
2013-01-03 | * Revert revision 1996, which removed a feature which "looked like an obvious | M. Kristall | |
bug" | |||
2013-01-03 | * (bug 3243) /notarget cheat extended to buildables (thanks benmachine) | Christopher Schwarz | |
2013-01-03 | * Fix incorrect entitynum logged in destructions by <world> (thanks Rezyn) | Christopher Schwarz | |
2013-01-03 | * Do not separately log fake destructions of marked structures (from r1961) | M. Kristall | |
2013-01-03 | * Log non-client entity numbers in Die | M. Kristall | |
* Log destructions not caused by players | |||
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | * Stop using numeric constants in logs because they are unreliable (log parsers | M. Kristall | |
will need to be updated) | |||
2013-01-03 | * More consistency in build/decon message colorcodes | Christopher Schwarz | |
2013-01-03 | * (bug 2923) Add ability to have a "warmup" time where players cannot join a ↵ | Christopher Schwarz | |
team, in order to prevent dretches with fast computers from camping the other base before the humans even load the map. Disabled by default; set g_doWarmup 1 to enable. | |||
2013-01-03 | * Report source file in some error messages | Ben Millwood | |
2013-01-03 | * (bug 3640) Don't close all client menus upon death because it annoys the ↵ | Christopher Schwarz | |
crap out of people for no good reason | |||
2013-01-03 | * (bug 4298) Fix decon messages, add build messages | Christopher Schwarz | |
- Fix decon messages/logging to work when g_friendlyBuildableFire=0 (Rezyn) - Add messages/logging of building, including what was replaced (Rezyn) | |||
2013-01-03 | * Fix adding to the build timer when deconstructing with g_markdeconstruct 0 ↵ | Christopher Schwarz | |
(thanks Rezyn) * Fix *not* adding to the build timer when marking things for deconstruction with g_markdeconstruct>0 (thanks Rezyn) * Fix /destroy not working with g_friendlyBuildableFire 0 | |||
2013-01-03 | * (bug 3391) FF Cvar cleanup | Christopher Schwarz | |
- Remove g_humanFriendlyFire and g_alienFriendlyFire - Remove the cvar "ff" and just use g_friendlyFire and g_friendlyBuildableFire | |||
2013-01-03 | * (bug 3345) Cap knockback damage from falling, so that humans no longer ↵ | Christopher Schwarz | |
'bounce' from large falls | |||
2013-01-03 | * Fix ordinals in spawn queue to not display 21th, 22th, 23th etc. | M. Kristall | |
* Try to be nice to log parsers | |||
2013-01-03 | * Fix various fuck-ups introduced during the merge | Tim Angus | |
+ Re-add error case when parsing damage scripts + Reinstate G_CountSpawns + Add missing call to PM_StartTorsoAnim + staticise G_IsCreepHere | |||
2013-01-03 | * bring back camper credits | Roman Tetelman | |
- they are now awarded regardless of deaths - use a cvar (g_freeKillPeriod) instead of a #define as the interval | |||
2013-01-03 | * Restructure G_WideTrace a bit | Tim Angus | |
* Fix a load of 1.f style floats to 1.0f | |||
2013-01-03 | * Various changes resulting from sanity checking against mgdev HEAD | Tim Angus | |
2013-01-03 | * Remove some redundant code introduced at some point during the merge | Tim Angus | |
2013-01-03 | * score from buildable killes *= 2 | Christopher Schwarz | |
* score /= 5 | |||
2013-01-03 | * Scoreboard revamp as per issue 31 | Christopher Schwarz | |
- Builder credits are still to-do, but we decided to see how the rest of the numbers work before adding that into the mix | |||
2013-01-03 | * Make dead cam follow the killer's movements instead of just looking at ↵ | Christopher Schwarz | |
where they were at time of death. | |||
2013-01-03 | Smooth regeneration | Ben Millwood | |
A regen rate of 4 hp/s now means you regenerate one health point every quarter of a second (fixes #28) | |||
2013-01-03 | * Oops, forgot to fix the indenting on the previous commit | Christopher Schwarz | |
2013-01-03 | * (bug 2980) Add g_dretchPunt setting to punt dretches out of the way of ↵ | Christopher Schwarz | |
teammates when attacked by them (tjw) | |||
2013-01-03 | * s/MOD_UNKNOWN/MOD_DECONSTRUCT/ | Roman Tetelman | |
* remove unused constant | |||
2013-01-03 | * (bug 2965) Strip colour codes from log messages (Ben Millwood) | M. Kristall | |
* (bug 3596) Buying a battlesuit allows player to pass through some map geometry (/dev/humancontroller) * (bug 3679) Remove redundant stage trigger checks (Chris "Lakitu7" Schwartz) * (bug 3761) selling all upgrades removes energy ammo (/dev/humancontroller) * Remove some duplicate code * !showbans did not properly show all valid bans when some bans had expired * Log renames between ClientConnect and ClientBegin | |||
2013-01-03 | * players dying to structures no longer give full credit towards stages | Roman Tetelman | |
* credit for damage done is reset when a player/structure heals to full | |||
2013-01-03 | * (bug 3658) flashing battlesuit in dying animation | M. Kristall | |
* (bug 3685) Second barricade pain animation never gets played * (bug 3690) Suicides aren't cancelled when leaving/switching teams * (bug 3700) weird effects when following a dying player | |||
2013-01-03 | * (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood) | M. Kristall | |
* (bug 3645) Lag correction field in server info menus is always empty (Ben Millwood) * (bug 3653) stack corruption in G_SendGameStat() (/dev/humancontroller) * (bug 3662) Players who fall of the edge of the world can block the spawn queue (/dev/humancontroller) * Remove unused argument to G_ClientNumberFromString() * Remove unused variables in G_admin_setlevel() * Remove a number of superfluous va()s * Shut up erroneous warnings about uninitialized variables | |||
2013-01-03 | * Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon, | Tim Angus | |
BG_Upgrade * Move "overrides/*" to "configs/" and remove all the overriden data from bg_misc.c, instead requiring it to be in the cfg files * Add cfg files to source control * Clean up some naming and typing issues | |||
2013-01-03 | * Merge clientSession_t::sessionTeam and clientSession_t::spectatorState | Tim Angus | |
* Remove existing team_t (TEAM_FREE, TEAM_SPECTATOR) * s/pTeam_t/team_t/;s/buildableTeam_t/team_t/;s/WUTeam_t/team_t/ * s/pClass_t/class_t/ * s/PERS_TEAM/PERS_SPECSTATE/ * s/STAT_PTEAM/STAT_TEAM/;s/STAT_PCLASS/STAT_CLASS/ | |||
2013-01-03 | * cg_printDuplicate changed to cg_noPrintDuplicate (i.e.now defaults to 1.1 ↵ | Ben Millwood | |
behaviour) * only award partial credits for incomplete buildables | |||
2013-01-03 | Credit based stages | Ben Millwood | |