Age | Commit message (Collapse) | Author |
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notably, other players were able to stand on the "center" of a noclipped player
set an r.contents value of 0 for noclipping clients, backing up the r.contents value in the new ent->client->cliprcontents field
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- godmode protects against everything (except suicides via the kill command)
- godmode can also be toggled when dead or spectating
- noclip, notarget, and godmode retain their status until explicitly toggled (except when outside of devmode, or when reconnecting), notably, they are not turned off when switching teams or suiciding
- funds can be given also when dead
- noclipping players do not activate any triggers
- map geometry does not interfere with noclipping players when it comes to changing classes
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field for aliens
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(/dev/humancontroller)
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others will be handled in the next upstream merge.
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killed by players with poison (Thanks The Medistation for reporting)
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differentiate from destroyed by the other team
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versus the back (thanks F50, kevlarman)
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(Undeference, Rezyn, and originally Benmachine)
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Oopss, Rezyn)
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vm_game=0 (thanks Exclamation, kevlarman)
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g_friendlyBuildableFire and from triggering DCC warnings
* Attribute damage for MOD_REPLACE to the deconner (forgot to do this in the last commit)
* Return to not printing buildable destroy messages for human no-power structure deaths (MOD_NOCREEP) because they're really confusing (they're still logged though).
* Various code style/formatting changes (msk)
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not-friendly-fire (e.g. things killed entirely by FF have their BP returned instantly, and those killed by enemies/other have their BP queued, and others split accordingly)
* Human buildings dying from no power now uses MOD_NOCREEP instead of MOD_SUICIDE
* Attribute deaths caused by nopower, nocreep, and human buildable blowup-chain-reactions to the person that killed the egg/power/original building that started the chain
* Minor cleanups of unused functions/variables
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bug"
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* Log destructions not caused by players
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will need to be updated)
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team, in order to prevent dretches with fast computers from camping the other base before the humans even load the map. Disabled by default; set g_doWarmup 1 to enable.
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crap out of people for no good reason
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- Fix decon messages/logging to work when g_friendlyBuildableFire=0 (Rezyn)
- Add messages/logging of building, including what was replaced (Rezyn)
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(thanks Rezyn)
* Fix *not* adding to the build timer when marking things for deconstruction with g_markdeconstruct>0 (thanks Rezyn)
* Fix /destroy not working with g_friendlyBuildableFire 0
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- Remove g_humanFriendlyFire and g_alienFriendlyFire
- Remove the cvar "ff" and just use g_friendlyFire and g_friendlyBuildableFire
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'bounce' from large falls
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* Try to be nice to log parsers
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+ Re-add error case when parsing damage scripts
+ Reinstate G_CountSpawns
+ Add missing call to PM_StartTorsoAnim
+ staticise G_IsCreepHere
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- they are now awarded regardless of deaths
- use a cvar (g_freeKillPeriod) instead of a #define as the interval
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* Fix a load of 1.f style floats to 1.0f
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* score /= 5
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- Builder credits are still to-do, but we decided to see how the rest of the numbers work before adding that into the mix
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where they were at time of death.
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A regen rate of 4 hp/s now means you regenerate one health point every
quarter of a second (fixes #28)
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teammates when attacked by them (tjw)
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* remove unused constant
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* (bug 3596) Buying a battlesuit allows player to pass through some map geometry
(/dev/humancontroller)
* (bug 3679) Remove redundant stage trigger checks (Chris "Lakitu7" Schwartz)
* (bug 3761) selling all upgrades removes energy ammo (/dev/humancontroller)
* Remove some duplicate code
* !showbans did not properly show all valid bans when some bans had expired
* Log renames between ClientConnect and ClientBegin
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* credit for damage done is reset when a player/structure heals to full
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* (bug 3685) Second barricade pain animation never gets played
* (bug 3690) Suicides aren't cancelled when leaving/switching teams
* (bug 3700) weird effects when following a dying player
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* (bug 3645) Lag correction field in server info menus is always empty
(Ben Millwood)
* (bug 3653) stack corruption in G_SendGameStat() (/dev/humancontroller)
* (bug 3662) Players who fall of the edge of the world can block the spawn queue
(/dev/humancontroller)
* Remove unused argument to G_ClientNumberFromString()
* Remove unused variables in G_admin_setlevel()
* Remove a number of superfluous va()s
* Shut up erroneous warnings about uninitialized variables
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BG_Upgrade
* Move "overrides/*" to "configs/" and remove all the overriden data from
bg_misc.c, instead requiring it to be in the cfg files
* Add cfg files to source control
* Clean up some naming and typing issues
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