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The server software used for the Der Bunker Tremulous servers.
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g_main.c
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Author
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Merged in a bunch of game side fixed from ioq3
Tim Angus
2005-12-02
* Added target_alien_win and target_human_win
Tim Angus
2005-11-29
* Lowered steptime for spectator
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-16
* Extended STATS report to include the times when stages change
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-07
* Fixed bug where a server with only spectators would get stuck on games whic...
Tim Angus
2005-09-04
* Fixed Medkit usable after death bug
Tim Angus
2005-09-02
* Added width to zap trace
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-08-05
* Added g_suddenDeathTime - when this time is passed all build points are tak...
Tim Angus
2005-08-05
* Basilisk needs less time to regain grabbing ability after being hit
Tim Angus
2005-08-04
* Added trigger_win
Tim Angus
2005-07-28
* Extended the chat period at the end of games
Tim Angus
2005-07-22
* Added a report of which stages each team had reached to the intermission sc...
Tim Angus
2005-07-21
* Change death by dragoon obituary from "clawed" to "chomped"
Tim Angus
2005-07-17
* Plugged the "sell and buy gets you full ammo" exploit
Tim Angus
2005-07-17
* Hopefully fixed scoreboard issues
Tim Angus
2005-07-14
* "sell weapons" now respects the build timer
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-26
* Toned done the chaingun a touch
Tim Angus
2005-02-02
* Fix to [ 1114414 ] Overmind - Evolution bug
Tim Angus
2005-01-31
* An overmind is now required for aliens to upgrade
Tim Angus
2004-11-30
* PTRC (post timeout restoration code) system
Tim Angus
2004-05-29
* Added code to report number of spawns remaining when spawning
Tim Angus
2004-05-29
* Fixed bug where passing nonsense to the team command would result in nonsense
Tim Angus
2004-05-27
* Added code to calculate the average number of players that are playing
Tim Angus
2004-05-16
* Fixed the gigantic spawn queue fuck up
Tim Angus
2004-05-01
* A plethora of assorted fiddles
Tim Angus
2004-03-20
* Added lcannon warning and blowup
Tim Angus
2004-03-18
* Added trigger_stage entity which is fired on stage transitions
Tim Angus
2004-03-18
* Possibly fixed the scoreboard not updating
Tim Angus
2004-03-17
* Fixed a fuckup with the game->cgame (don't ask) particle system listing code
Tim Angus
2004-03-01
* Reimplemented the chasecam
Tim Angus
2004-02-28
* Added missing \n after server speech
Tim Angus
2004-02-27
* Spawns can no longer spawn clients without delay
Tim Angus
2004-02-14
* Fixed vieworg leaving PVS on death for classes with small BBOX
Tim Angus
2004-02-13
* Jetpack is disabled with no reactor present
Tim Angus
2004-02-07
* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)
Tim Angus
2004-02-01
* Added an extra sanity check to evolution tracing after a "void" report
Tim Angus
2004-01-31
* Stage thresholds aren't reset to 15 and 30 now
Tim Angus
2004-01-25
* Fixed two serious particle system bugs
Tim Angus
2004-01-19
* Forced a weapon change when buying a weapon
Tim Angus
2004-01-12
* Poison now does 30 damage max
Tim Angus
2004-01-02
* Conditionals in the map rotation now work
Tim Angus
2003-12-21
* Added a means of overriding class and buildable media settings via cfg file
Tim Angus
2003-12-02
* Changes for OverFlow's mofo model
Tim Angus
2003-10-10
* Wall jumping for chimera
Tim Angus
2003-09-21
* Fully generalised scriptable paricle system
Tim Angus
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