Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-03-20 | * Added lcannon warning and blowup | Tim Angus | |
* Fixed some serious bugs in the spawn queue code | |||
2004-03-18 | * Added trigger_stage entity which is fired on stage transitions | Tim Angus | |
* Alien evolution is no longer allowed within range of humans * Reduced human damage boost from 10% to 7% * Reduced reactor base health to 1250 | |||
2004-03-18 | * Possibly fixed the scoreboard not updating | Tim Angus | |
* Possibly fixed the spectator scrolling not working * Spawn queue position is now displayed when queued * Pressing BUTTON_ATTACK removes the client from the spawn queue | |||
2004-03-17 | * Fixed a fuckup with the game->cgame (don't ask) particle system listing code | Tim Angus | |
2004-03-01 | * Reimplemented the chasecam | Tim Angus | |
2004-02-28 | * Added missing \n after server speech | Tim Angus | |
* Added auto select option to team menu * g_teamForceBalance now works * Added "reload" command * cg_lagometer now works | |||
2004-02-27 | * Spawns can no longer spawn clients without delay | Tim Angus | |
* Spawn queues | |||
2004-02-14 | * Fixed vieworg leaving PVS on death for classes with small BBOX | Tim Angus | |
* Medistat now only heals one at a time * Alien blood never red now * Scaled down build points, hud now shows actual value * Added a "width" parameter to every melee attack * Added "sell weapons" and "sell upgrades" commands * Reduced pulse rifle strength a bit | |||
2004-02-13 | * Jetpack is disabled with no reactor present | Tim Angus | |
2004-02-07 | * Fixed a wall walking bug (DEAR GOD WHEN WILL IT END) | Tim Angus | |
* Shadow is now rendered on walls as well as the ground * Buildables are now vulnerable in the prebuild stage * Alien buildables take longer to build * A bunch of other stuff | |||
2004-02-01 | * Added an extra sanity check to evolution tracing after a "void" report | Tim Angus | |
* Commented out telefrag code.. hopefully won't lead to stuck clients * Raised the human item price ramp whilst slackening the alien value ramp * Aliens now have a hard limit of 9 frags and humans 2000 credits | |||
2004-01-31 | * Stage thresholds aren't reset to 15 and 30 now | Tim Angus | |
* Stage changes now occur based on team players rather than global players | |||
2004-01-25 | * Fixed two serious particle system bugs | Tim Angus | |
* Created a general buildable think function * Fixed the post armoury weapon selection for real * Balance tweaks * A pile of other crap | |||
2004-01-19 | * Forced a weapon change when buying a weapon | Tim Angus | |
* Implemented dynamic stage boundaries * A shedload of balance tweaks * Inevitably other stuff that I've forgotten whilst SF CVS has been down | |||
2004-01-12 | * Poison now does 30 damage max | Tim Angus | |
* Crosshair names (re)implemented * Mofo attack anims randomised * Mofo charge anim triggered * Switched the order of the spawn menus * Stamina no longer interferes with the jet pack | |||
2004-01-02 | * Conditionals in the map rotation now work | Tim Angus | |
* Voting for "nextmap" plays nice with old and new map rotation systems | |||
2003-12-21 | * Added a means of overriding class and buildable media settings via cfg file | Tim Angus | |
* View locking works again * Trapper projectile is displayed properly | |||
2003-12-02 | * Changes for OverFlow's mofo model | Tim Angus | |
* Map rotation system | |||
2003-10-10 | * Wall jumping for chimera | Tim Angus | |
* Changed a few jump heights * Added vote team kick * Re-placed the voting notes * Passed voting info to UI module * Removed "spawnBody" command | |||
2003-09-21 | * Fully generalised scriptable paricle system | Tim Angus | |
* Changes to Makefile and depend file for above * Tweaks to entities.def * Apparently a bunch of other stuff I've forgotten about | |||
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus | |
* Removed defering stuff from model loader * Modified CG_ScanForExistingClientInfo to load from corpseinfo | |||
2003-08-19 | * Buildables now take time to "warp in" | Tim Angus | |
* A few cleanups here and there * Bye bye cg_creep.c | |||
2003-03-23 | * Serverside menu triggering now uses server commands for increased reliability | Tim Angus | |
* Finished code support for new armoury menu | |||
2003-02-22 | * Reset stages on map load | Tim Angus | |
2003-02-22 | * Removed "You fragged x" message | Tim Angus | |
* Slowed down turrets * Increased points value of aliens * Hopefully fixed bank/armoury bugs (ps.persistant[] clamped to 16bits?) * G_Printf( ); only prints in nondedicated mode * Commented out annoying ClientUserinfo changed LogPrintf | |||
2003-02-14 | * Model precaching moved entirely to the client side | Tim Angus | |
* Armour skins and battlesuit/helmet models now used | |||
2003-02-08 | * Added utility function CG_DrawBoundingBox to um.. draw bounding boxes | Tim Angus | |
* G_Printf now outputs to the TA UI console as well as the regular one * Light flares now have an extra test to fix the "seeing through thin brushes" bug | |||
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus | |
* Constants propogated throughout the source * Various random fixes and tweaks | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-08-09 | * Human repair ability | Tim Angus | |
* Alien buildable regeneration * Alien class regeneration | |||
2002-06-30 | Cvar defaults | Tim Angus | |
2002-04-06 | Staging announcements | Tim Angus | |
2002-04-06 | Variable name change | Tim Angus | |
2002-04-06 | Stupid bugfix | Tim Angus | |
2002-03-22 | Hud per class specified in bg_misc.c. Skin entry in class db now honoured | Tim Angus | |
2002-01-13 | Staging transitions. Battpack. Half jetpack | Tim Angus | |
2002-01-02 | Rudimentary staging code. Simplified building rules - they were over complex | Tim Angus | |
2001-12-22 | Bug fixes to droid->alien conversion :) | Tim Angus | |
2001-12-21 | After changing aliens->droids, changed droids->aliens *sigh* | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-08-23 | Silly little fixes | Tim Angus | |
2001-08-19 | Buildable points now configurable via worldspawn | Tim Angus | |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus | |
2001-07-28 | Saw blade launcher | Tim Angus | |
2001-07-13 | Saved a couple of STAT_ indices. Added the pounce and clawing weapon | Tim Angus | |
2001-07-01 | Changed jounce->jerk | Tim Angus | |
2001-07-01 | Added an alternative (but more expensive) target lead algorithm | Tim Angus | |
2001-06-30 | Hopefully finally fixed precaching mechanism | Tim Angus | |
2001-04-13 | Locational Damage! Also, possibly fixed a power bug. | Tim Angus | |