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path: root/src/game/g_main.c
AgeCommit message (Expand)Author
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-09-07* Fixed bug where a server with only spectators would get stuck on games whic...Tim Angus
2005-09-04* Fixed Medkit usable after death bugTim Angus
2005-09-02* Added width to zap traceTim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-08-05* Added g_suddenDeathTime - when this time is passed all build points are tak...Tim Angus
2005-08-05* Basilisk needs less time to regain grabbing ability after being hitTim Angus
2005-08-04* Added trigger_winTim Angus
2005-07-28* Extended the chat period at the end of gamesTim Angus
2005-07-22* Added a report of which stages each team had reached to the intermission sc...Tim Angus
2005-07-21* Change death by dragoon obituary from "clawed" to "chomped"Tim Angus
2005-07-17* Plugged the "sell and buy gets you full ammo" exploitTim Angus
2005-07-17* Hopefully fixed scoreboard issuesTim Angus
2005-07-14* "sell weapons" now respects the build timerTim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-26* Toned done the chaingun a touchTim Angus
2005-02-02* Fix to [ 1114414 ] Overmind - Evolution bugTim Angus
2005-01-31* An overmind is now required for aliens to upgradeTim Angus
2004-11-30* PTRC (post timeout restoration code) systemTim Angus
2004-05-29* Added code to report number of spawns remaining when spawningTim Angus
2004-05-29* Fixed bug where passing nonsense to the team command would result in nonsenseTim Angus
2004-05-27* Added code to calculate the average number of players that are playingTim Angus
2004-05-16* Fixed the gigantic spawn queue fuck upTim Angus
2004-05-01* A plethora of assorted fiddlesTim Angus
2004-03-20* Added lcannon warning and blowupTim Angus
2004-03-18* Added trigger_stage entity which is fired on stage transitionsTim Angus
2004-03-18* Possibly fixed the scoreboard not updatingTim Angus
2004-03-17* Fixed a fuckup with the game->cgame (don't ask) particle system listing codeTim Angus
2004-03-01* Reimplemented the chasecamTim Angus
2004-02-28* Added missing \n after server speechTim Angus
2004-02-27* Spawns can no longer spawn clients without delayTim Angus
2004-02-14* Fixed vieworg leaving PVS on death for classes with small BBOXTim Angus
2004-02-13* Jetpack is disabled with no reactor presentTim Angus
2004-02-07* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)Tim Angus
2004-02-01* Added an extra sanity check to evolution tracing after a "void" reportTim Angus
2004-01-31* Stage thresholds aren't reset to 15 and 30 nowTim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-19* Forced a weapon change when buying a weaponTim Angus
2004-01-12* Poison now does 30 damage maxTim Angus
2004-01-02* Conditionals in the map rotation now workTim Angus
2003-12-21* Added a means of overriding class and buildable media settings via cfg fileTim Angus
2003-12-02* Changes for OverFlow's mofo modelTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
2003-09-21* Fully generalised scriptable paricle systemTim Angus
2003-08-31* Changed the variable names pteam, pclass and pitem to be more descriptiveTim Angus
2003-08-19* Buildables now take time to "warp in"Tim Angus
2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
2003-02-22* Reset stages on map loadTim Angus
2003-02-22* Removed "You fragged x" messageTim Angus
2003-02-14* Model precaching moved entirely to the client sideTim Angus