Age | Commit message (Collapse) | Author |
|
scoreboard
* Advanced construction kit is now free
* Fixed the bug where the armoury and repeater would still work via command when not powered
* Fixed bug where the granger could evolve whilst waiting for its build timer
* Increased the jump height of the base granger slightly
|
|
* Fixed the bug where spectators saw team chat
* Added ping display to the lagometer
* Renormalised some balance variables
* Fixed the bug where bodies would sometimes disappear immediately after death
* Fixed the "dancing buildables" bug
* Fixed the bug where buildable animation sounds were inappropriately played upon entering PVS
* Fixed a subtle stage bug
* Added code to indicate which stage a team is on via the scoreboard
|
|
* Changed voting system to need a majority of connected clients to pass without time out and a majority of voting clients to pass with time out
|
|
|
|
* Changed the human anticamp message
* Anticamp mechanism now applies to using the reactor/repeater as it does the armoury
* Anticamp mechanism is now triggered immediately after buying a weapon
* Fixed bug where lcannon warning sound was missing with cg_drawGun 0
* Grenade is now an upgrade which is used like the antitox instead of a weapon
* Fixed a bug where engaging spectator follow mode failed
* Fixed a bug where spectator follow clients were counted as being on the team of the client followed
|
|
|
|
* Inverted the direction in which a player is spawned
* Fixed the alien buildable axis explosion bug
* Fixed some class name foul ups in the obituaries
* Disabled friendly fire by default
|
|
|
|
* Damaged aliens now need a couple of seconds before they can regenerate
* Very slightly increased human buildable health in general
* Increased armoury and turret health a wee bit more significantly
* Classes which suicide/teamkill don't get taken into account for credit anymore
* Reduced chaingun damage slightly
* Increased angular speed of turrets
|
|
|
|
* Tweaked some font values
|
|
* Average number of players code now works
|
|
* Added stats on game end to aid balancing
* "itemact <weaponname>" now selects a weapon as well as activating an upgrade
* Disabled chat balloon entirely
|
|
|
|
|
|
* Fixed some serious bugs in the spawn queue code
|
|
* Alien evolution is no longer allowed within range of humans
* Reduced human damage boost from 10% to 7%
* Reduced reactor base health to 1250
|
|
* Possibly fixed the spectator scrolling not working
* Spawn queue position is now displayed when queued
* Pressing BUTTON_ATTACK removes the client from the spawn queue
|
|
|
|
|
|
* Added auto select option to team menu
* g_teamForceBalance now works
* Added "reload" command
* cg_lagometer now works
|
|
* Spawn queues
|
|
* Medistat now only heals one at a time
* Alien blood never red now
* Scaled down build points, hud now shows actual value
* Added a "width" parameter to every melee attack
* Added "sell weapons" and "sell upgrades" commands
* Reduced pulse rifle strength a bit
|
|
|
|
* Shadow is now rendered on walls as well as the ground
* Buildables are now vulnerable in the prebuild stage
* Alien buildables take longer to build
* A bunch of other stuff
|
|
* Commented out telefrag code.. hopefully won't lead to stuck clients
* Raised the human item price ramp whilst slackening the alien value ramp
* Aliens now have a hard limit of 9 frags and humans 2000 credits
|
|
* Stage changes now occur based on team players rather than global players
|
|
* Created a general buildable think function
* Fixed the post armoury weapon selection for real
* Balance tweaks
* A pile of other crap
|
|
* Implemented dynamic stage boundaries
* A shedload of balance tweaks
* Inevitably other stuff that I've forgotten whilst SF CVS has been down
|
|
* Crosshair names (re)implemented
* Mofo attack anims randomised
* Mofo charge anim triggered
* Switched the order of the spawn menus
* Stamina no longer interferes with the jet pack
|
|
* Voting for "nextmap" plays nice with old and new map rotation systems
|
|
* View locking works again
* Trapper projectile is displayed properly
|
|
* Map rotation system
|
|
* Changed a few jump heights
* Added vote team kick
* Re-placed the voting notes
* Passed voting info to UI module
* Removed "spawnBody" command
|
|
* Changes to Makefile and depend file for above
* Tweaks to entities.def
* Apparently a bunch of other stuff I've forgotten about
|
|
* Removed defering stuff from model loader
* Modified CG_ScanForExistingClientInfo to load from corpseinfo
|
|
* A few cleanups here and there
* Bye bye cg_creep.c
|
|
* Finished code support for new armoury menu
|
|
|
|
* Slowed down turrets
* Increased points value of aliens
* Hopefully fixed bank/armoury bugs (ps.persistant[] clamped to 16bits?)
* G_Printf( ); only prints in nondedicated mode
* Commented out annoying ClientUserinfo changed LogPrintf
|
|
* Armour skins and battlesuit/helmet models now used
|
|
* G_Printf now outputs to the TA UI console as well as the regular one
* Light flares now have an extra test to fix the "seeing through thin brushes" bug
|
|
* Constants propogated throughout the source
* Various random fixes and tweaks
|
|
* Removal of most of the legacy Q3A stuff
* Cursor no longer displayed on load screen
* (Biggest commit EVAR?)
|
|
* Removed Q3A team system
* Removed "gametype" stuff
* Removed items
* Refactored buildable physics
* Other general cleanups
|
|
* Alien buildable regeneration
* Alien class regeneration
|
|
|
|
|
|
|
|
|