Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus | |
* Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes | |||
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus | |
2004-03-15 | * Added knockback scaling | Tim Angus | |
* Balance tweaks * A load of other stuff I can't remember | |||
2003-08-31 | * Fixed hovel problems | Tim Angus | |
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-06-24 | Better off3u directzap | Tim Angus | |
2002-06-24 | Integrated wolfenstein trails stuff | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-08-06 | FINALLY fixed wall walking to handle the general case properly | Tim Angus | |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus | |
2001-01-07 | license change | Tim Angus | |
2001-01-04 | added q_*.. d'oh | Tim Angus | |
2001-01-03 | im making a right mess of this | Tim Angus | |
2001-01-03 | 1.27 import | Tim Angus | |