Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Fix several broken/segfaulting cases of the !setlevel command (Rezyn) | Christopher Schwarz | |
2013-01-03 | * Tutorial text no longer prints how to use a buildable if you aren't near a ↵ | Christopher Schwarz | |
usable buildable * Tutorial text explains low-stamina states | |||
2013-01-03 | * Remove a redundant condition (thanks Ensiform) | M. Kristall | |
2013-01-03 | * Remove arbitrary limitations on admin data by replacing fixed-size arrays with | M. Kristall | |
linked lists This fixes memory leaks with most !readconfig errors | |||
2013-01-03 | * Fix !help only displaying information about custom commands when it should not | M. Kristall | |
2013-01-03 | * Fix ability to mark the last spawn for deconstruction (Rezyn) | Christopher Schwarz | |
* Notify everyone if g_markDeconstruct or g_unlagged are changed during a game | |||
2013-01-03 | * Parse IRC-like /me in chat text | Ben Millwood | |
* Assorted minor cleanups of CG_Say | |||
2013-01-03 | * Fix holding sprint while walking from allowing you to walk slightly faster ↵ | Christopher Schwarz | |
(thanks Roman Tetelman) | |||
2013-01-03 | * reduced goon (both) pounce charge time 900 -> 800 | Asa Kravets | |
2013-01-03 | * Stamina changes/fixes (kevlarman) | Christopher Schwarz | |
- Restore blacking out when you run out of stamina - Add cg_sprintToggle, allowing the sprint button to act as a toggle between always-sprinting or not - Walk overrides sprint, by popular demand - Modify the stamina "bolt" to better differentiate between states - Allow one to begin a sprint when stamina is negative (even though it is generally a bad idea for them, at least their button presses do something!) * When avilable, use predictedplayerstate for cg_drawSpeed to reduce latency (kevlarman) | |||
2013-01-03 | * Trivial fix to r1854 (Rezyn) | Christopher Schwarz | |
2013-01-03 | * (bug 3627) Defense buildables no longer favor those with lower client ↵ | Christopher Schwarz | |
numbers when choosing a target (thanks benmachine) | |||
2013-01-03 | * (bug 4006) Prevent human buildables from playing idle sounds while ↵ | Christopher Schwarz | |
unpowered and give them new slightly-different animations so they also look different. In the case of turrets, 'droop' a bit when unpowered. (Rezyn) | |||
2013-01-03 | * Potentially fix a bug where votes fail for no apparent reason | M. Kristall | |
2013-01-03 | * Prevent new votes from preventing previous votes from executing | M. Kristall | |
2013-01-03 | * "follownext" should not have been removed (in r1829) | M. Kristall | |
2013-01-03 | * Remove unnecessary counter argument to tinfo and scores since the number of | M. Kristall | |
arguments is already known | |||
2013-01-03 | * Prevent buying energy ammo from a repeater while the reactor is dead ↵ | Christopher Schwarz | |
(thanks Hibby) * Prevent building a repeater while the reactor is dead but not exploded yet (thanks Byron Johnson) | |||
2013-01-03 | * Don't show locations in teamchats during intermission | Christopher Schwarz | |
* Fix /destroy (devmap only) to work on marked buildables without having to use it twice | |||
2013-01-03 | * Fix a couple typos in sudden death votes, including one that allowed a second | M. Kristall | |
(and third and fourth...) sudden death vote to be called after one had already passed | |||
2013-01-03 | * Fix votes from needing to be unanimous to pass, introduced in r1754 | Christopher Schwarz | |
2013-01-03 | * More consistency in build/decon message colorcodes | Christopher Schwarz | |
2013-01-03 | * Revert revision 1566 since it is no longer necessary | M. Kristall | |
2013-01-03 | * (bug 3961) Fix the taunt delay to no longer be cancelled by jumping. Note ↵ | Christopher Schwarz | |
that even with this change it is still possible to spam taunt sounds on the client end due to mispredicts. However, others will not hear/see them. (Thanks kevlarman, Cadynum) | |||
2013-01-03 | (bug 3545) Maintain velocity when evolving (Ben Millwood) | Christopher Schwarz | |
2013-01-03 | * Add game_memory and cgame_memory commands to give a breakdown of memory | M. Kristall | |
* Make clientlist team colors more consistent with team colors elsewhere | |||
2013-01-03 | * Minor fixes for revision 1829 | M. Kristall | |
2013-01-03 | * Use binary searching instead of linear searching for many static arrays | M. Kristall | |
2013-01-03 | * Change team colors in !listplayers to be more consistent with team prefixes in | M. Kristall | |
chat | |||
2013-01-03 | * Remove GUID stub display from most admin functions (still in !namelog for now) | M. Kristall | |
* Display a hint in !listplayers by players you can target with !setlevel * Fix for incorrect "a.k.a." information displaying for non-admins and incognito admins | |||
2013-01-03 | * Fix admin log messages + admin command message outputs appearing in the ↵ | Christopher Schwarz | |
wrong order in console | |||
2013-01-03 | * (bug 4310) Rework admin.log | Christopher Schwarz | |
- Remove admin.log and fold its information into games.log because its information is rarely useful without the context that games.log brings - Don't show guid/flags in AdminCmd: log items. Show registered name instead. - Add an AdminAuth: log item that contains this info, occurring at connect, setlevel, and readconfig - Always attach an admin's registered name to bans so the correct people are complained about rather than aliases - General g_admin.c shrinking and refactoring | |||
2013-01-03 | * (bug 4309) Add options to !restart that allow for keeping/switching player ↵ | Christopher Schwarz | |
teams, and optionally also to lock them. | |||
2013-01-03 | * (bug 2923) Add ability to have a "warmup" time where players cannot join a ↵ | Christopher Schwarz | |
team, in order to prevent dretches with fast computers from camping the other base before the humans even load the map. Disabled by default; set g_doWarmup 1 to enable. | |||
2013-01-03 | * Make position of "ALLFLAGS" admin flag irrelevant | M. Kristall | |
* Keep track of clients' admin statuses better and refactor large amounts of related admin code | |||
2013-01-03 | * Better fix for !showbans -10 not working properly | M. Kristall | |
2013-01-03 | * say_area can only be used while alive | Ben Millwood | |
2013-01-03 | * Remove redundant colour in G_AdminMessage | Ben Millwood | |
2013-01-03 | * (bug #3545) Remove missing trap_CvarVariableValue | Tim Angus | |
2013-01-03 | * Guard against buildable health going negative | Tim Angus | |
2013-01-03 | * Fix wonky say text field behavior when you press insert (Rezyn) | Christopher Schwarz | |
* Properly prevent deconstructing the last spawn when it's markdeconstruct with no power (Rezyn) * Fix typo on nextmap votes (Byron Johnson) | |||
2013-01-03 | * Fix most votes not executing | M. Kristall | |
2013-01-03 | * Various small style fixes/corrections/changes (Undeference, Timbo, benmachine) | Christopher Schwarz | |
* Restore /ignore functionality to a couple message types I forgot (Undeference) * Fix some color bleeds on names (Rezyn) * Fix an uninitialized buffer in featured labels (Rezyn) * Apply team colors to only the letter and not the brackets too, in cg_chatteamprefix (Undeference) * Default cg_drawcrosshairs 2, crosshairs for everything (kevlarman) | |||
2013-01-03 | * Report source file in some error messages | Ben Millwood | |
2013-01-03 | * (bug 4306) Fix display formatting between different types of chat text | Christopher Schwarz | |
* Support parsing /say_area out of /say * General cleanups/refactors to messaging code | |||
2013-01-03 | * (bug 3640) Don't close all client menus upon death because it annoys the ↵ | Christopher Schwarz | |
crap out of people for no good reason | |||
2013-01-03 | * (bug 2991) Add teamoverlay, an optional hud display showing names, health, ↵ | Christopher Schwarz | |
class/equipment, and locations of teammates - Disable with cg_drawTeamOverlay 0 or remove it from your hud - Control number of teammates to show with cg_teamOverlayMaxPlayers - When teamoverlay is enabled, show health of teammates next to their name when the crosshair is over them - Servers who dislike gameplay effects or want to save on bandwidth use can use g_allowTeamOverlay 0 to disable the feature for players - Special thanks to Risujin for bring this idea and the original patch to Tremulous * Cache teaminfo on the server and send only when needed (Undeference) * Increase frequency of sending updated teaminfo (Undeference) | |||
2013-01-03 | * Apparently which variable stored the location changed since I initially wrote | M. Kristall | |
the code committed in revision 1778. This fixes location display | |||
2013-01-03 | * Move more things to cgame | M. Kristall | |
* Bring back "teamoverlay" cvar and default it to 1 * Add "cg_chatTeamPrefix" cvar | |||
2013-01-03 | * (bug 4298) Fix decon messages, add build messages | Christopher Schwarz | |
- Fix decon messages/logging to work when g_friendlyBuildableFire=0 (Rezyn) - Add messages/logging of building, including what was replaced (Rezyn) |