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The server software used for the Der Bunker Tremulous servers.
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2013-01-03
* Reworked the dialog code a bit, removed some redundancies
Michael Levin
2013-01-03
* Norfenstein's increased Dretch attack repeat
Michael Levin
2013-01-03
Finally figured out why players were so special in gimping the wallwalk code....
Michael Levin
2013-01-03
* Shut up some compiler warnings (but not all of them)
Ben Millwood
2013-01-03
* Removed unused G_CrushAttack argument
Michael Levin
2013-01-03
Fixed benmachine's sed n00bery.
Michael Levin
2013-01-03
* Renamed some enum stuff to be more descriptive
Ben Millwood
2013-01-03
* Fixed name-change color bleeding bug
Michael Levin
2013-01-03
Updated infopanes.
Michael Levin
2013-01-03
* Turrets back to their "dumb" behavior
Michael Levin
2013-01-03
* Fixed up credits help page
Michael Levin
2013-01-03
* Started updating infopanes with Badger, need to do more
Michael Levin
2013-01-03
Shut up compiler warnings (and possible bugfix)
Ben Millwood
2013-01-03
Reverted Lucifer Cannon sound changes. Only you can hear your own overcharge ...
Michael Levin
2013-01-03
* Pulse Rifle has a small impact "particle system" to show impact flash
Michael Levin
2013-01-03
Another bugfix, Lucifer Cannon won't start charging again after an overcharge.
Michael Levin
2013-01-03
Fix compiling on OSX
Ben Millwood
2013-01-03
Forgot to respect cap parameter in G_AddCreditToClient. Should be able to sel...
Michael Levin
2013-01-03
* Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ...
Michael Levin
2013-01-03
* Turrets are smarter and will fire if they can hit their target rather than ...
Michael Levin
2013-01-03
* Oops, Repeater now gives Repeater reward credits
Michael Levin
2013-01-03
Minor balance tweak:
Asa Kravets
2013-01-03
* Mass Driver will only shoot through players and buildables
Michael Levin
2013-01-03
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...
Michael Levin
2013-01-03
Minor balance tweaks:
Asa Kravets
2013-01-03
Some more work on the Mass Driver:
Michael Levin
2013-01-03
* I'm sick of entering \give 9999 every time I need to test something. Whenev...
Michael Levin
2013-01-03
Point damage modifiers were not being detected correctly because hit angles w...
Michael Levin
2013-01-03
prfile splash *actually* removed now
Asa Kravets
2013-01-03
ACIDTUBE_REPEAT is now the actual repeat rate for Acid tube fire.
Michael Levin
2013-01-03
* Acid tube animation fixed (used to include part of dying animation!)
Michael Levin
2013-01-03
advanced granger falling damage
Asa Kravets
2013-01-03
* Menus_CloseAll() now takes one argument -- force. This argument determines ...
Michael Levin
2013-01-03
* Lowered dretch zoffset a bit to better fit inside bounding box, increased s...
Michael Levin
2013-01-03
*(bug 3280) Changed the default behaviour of !listplayers. The fields
Tony J. White
2013-01-03
* MAX()/MIN() macros need to be wrapped in parenthesis to work as
Michael Levin
2013-01-03
* Damage regions are no longer included in non-locational damage
Michael Levin
2013-01-03
* Dodge no longer drains stamina while flying with a jetpack
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-12-01
* (bug 3451) Widen name column in scoreboard (thebenmachine)
Tim Angus
2007-11-28
* Don't test for spawn removal when building if there are no spawns
Tim Angus
2007-11-14
* (bug 3417) Fix getting stuck while evolving in some situations
Tim Angus
2007-11-02
* rename the remaining variables i missed in r1029
M. Kristall
2007-11-02
* prevent kick votes from targetting the wrong person in some cases
M. Kristall
2007-10-30
* (bug 3384) Remove server side armoury refresh and replace with UI side
Tim Angus
2007-10-04
* Revert fix to bug 3282 since it's no longer necessary
Tim Angus
2007-10-02
* Merge of ioq3-r1189
Tim Angus
2007-10-01
* Fix to bug where crouching and moving wouldn't replenish stamina
Tim Angus
2007-09-30
* (bug 3002) Fix to alien weapon traces that miss due to world collision
Tim Angus
2007-09-28
* Remove infopanes stuff, and just store the strings statically
Tim Angus
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