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The server software used for the Der Bunker Tremulous servers.
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2013-01-03
Fix compiling on OSX
Ben Millwood
2013-01-03
Forgot to respect cap parameter in G_AddCreditToClient. Should be able to sel...
Michael Levin
2013-01-03
* Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ...
Michael Levin
2013-01-03
* Turrets are smarter and will fire if they can hit their target rather than ...
Michael Levin
2013-01-03
* Oops, Repeater now gives Repeater reward credits
Michael Levin
2013-01-03
Minor balance tweak:
Asa Kravets
2013-01-03
* Mass Driver will only shoot through players and buildables
Michael Levin
2013-01-03
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...
Michael Levin
2013-01-03
Minor balance tweaks:
Asa Kravets
2013-01-03
Some more work on the Mass Driver:
Michael Levin
2013-01-03
* I'm sick of entering \give 9999 every time I need to test something. Whenev...
Michael Levin
2013-01-03
Point damage modifiers were not being detected correctly because hit angles w...
Michael Levin
2013-01-03
prfile splash *actually* removed now
Asa Kravets
2013-01-03
ACIDTUBE_REPEAT is now the actual repeat rate for Acid tube fire.
Michael Levin
2013-01-03
* Acid tube animation fixed (used to include part of dying animation!)
Michael Levin
2013-01-03
advanced granger falling damage
Asa Kravets
2013-01-03
* Menus_CloseAll() now takes one argument -- force. This argument determines ...
Michael Levin
2013-01-03
* Lowered dretch zoffset a bit to better fit inside bounding box, increased s...
Michael Levin
2013-01-03
*(bug 3280) Changed the default behaviour of !listplayers. The fields
Tony J. White
2013-01-03
* MAX()/MIN() macros need to be wrapped in parenthesis to work as
Michael Levin
2013-01-03
* Damage regions are no longer included in non-locational damage
Michael Levin
2013-01-03
* Dodge no longer drains stamina while flying with a jetpack
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-12-01
* (bug 3451) Widen name column in scoreboard (thebenmachine)
Tim Angus
2007-11-28
* Don't test for spawn removal when building if there are no spawns
Tim Angus
2007-11-14
* (bug 3417) Fix getting stuck while evolving in some situations
Tim Angus
2007-11-02
* rename the remaining variables i missed in r1029
M. Kristall
2007-11-02
* prevent kick votes from targetting the wrong person in some cases
M. Kristall
2007-10-30
* (bug 3384) Remove server side armoury refresh and replace with UI side
Tim Angus
2007-10-04
* Revert fix to bug 3282 since it's no longer necessary
Tim Angus
2007-10-02
* Merge of ioq3-r1189
Tim Angus
2007-10-01
* Fix to bug where crouching and moving wouldn't replenish stamina
Tim Angus
2007-09-30
* (bug 3002) Fix to alien weapon traces that miss due to world collision
Tim Angus
2007-09-28
* Remove infopanes stuff, and just store the strings statically
Tim Angus
2007-09-27
* (bug 3249) Improve repeater interaction with marked deconstruction
Tim Angus
2007-09-26
* (bug 3305) Remove inappropriate SnapVector
Tim Angus
2007-09-26
* Allow unique buildables to be replaced by non-unique buildables
Tim Angus
2007-09-25
* Fix a few warnings introduced by the previous revision
Tim Angus
2007-09-25
* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player instead
Tim Angus
2007-09-25
* Remove more powerups stuff
Tim Angus
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2007-09-25
* match players that are not completely connected
M. Kristall
2007-09-25
* (bug 3307) use boundary checking to prevent potential buffer overflow
M. Kristall
2007-09-24
* Highlight marked buildables that will be removed by building a new
Tim Angus
2007-09-24
* Add missing )
Tim Angus
2007-09-23
* Revert 898 and 899 (marked buildable replacement) and rewrite
Tim Angus
2007-09-23
* (bug 2756) s/damage/dmg/
Tim Angus
2007-09-23
* Do a second pass when compiling map rotation scripts to catch incorrect map
Tim Angus
2007-09-22
* (bug 3309) Fix to angle clamping (/dev/humancontroller)
Tim Angus
2007-09-22
* Merge of ioq3-r1186
Tim Angus
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