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The server software used for the Der Bunker Tremulous servers.
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Author
2001-06-30
Partially implemented poisoning
Tim Angus
2001-06-30
Fiddled WP_VENOM to auto attack
Tim Angus
2001-06-28
Walling toggle fixed for multiple clients
Tim Angus
2001-06-28
Fixed client dependant stamina speed
Tim Angus
2001-06-25
Implemented armour
Tim Angus
2001-06-24
Bug fix to the wall walking toggle
Tim Angus
2001-06-24
Wall walking now a toggle
Tim Angus
2001-06-23
Various tweaks and additions. Additive lights hacked in (pre-source 1.29 ↵
Tim Angus
release)
2001-06-21
Type fix
Tim Angus
2001-06-21
Random bug fixes
Tim Angus
2001-06-21
Upgrades now cost material.
Tim Angus
2001-06-20
Partially finished human economy
Tim Angus
2001-06-16
Restructured dynamic menu handling
Tim Angus
2001-06-13
Random updates to human upgrade system
Tim Angus
2001-05-07
No weapon handled better.
Tim Angus
2001-05-06
More work on the slot system. Generalised the weapon buy function. Added a ↵
Tim Angus
sell function.
2001-05-04
Start of a system to limit the upgrades/weapons humans carry at once. ↵
Tim Angus
Henceforth the 'slot system'
2001-04-27
Abstracted the buildable renderer a bit and added preliminary animation routines
Tim Angus
2001-04-17
Removed the locdamage debug spam
Tim Angus
2001-04-17
Fixed special cases in locational damage
Tim Angus
2001-04-13
Locational Damage! Also, possibly fixed a power bug.
Tim Angus
2001-04-04
Small code tidyup
Tim Angus
2001-04-03
Fixed the bug introduced through fixing the last bug
Tim Angus
2001-04-01
Fixed some stupid bugs
Tim Angus
2001-04-01
Added hivemind and associated infacstructure
Tim Angus
2001-03-31
Added to and reorganised menus
Tim Angus
2001-03-31
Removed redundant code
Tim Angus
2001-03-31
Can't build without power first
Tim Angus
2001-03-29
Rather large and obvious crashbug. D'oh
Tim Angus
2001-03-29
Stupid 1 byte bug.
Tim Angus
2001-03-29
Fixed a couple of power bugs. Implemented a client side power meter.
Tim Angus
2001-03-28
Refined power some more. An actual limit is present now.
Tim Angus
2001-03-25
Power buildables more or less complete
Tim Angus
2001-03-24
Beginnings of a power system for the humans
Tim Angus
2001-03-23
Added simple dialog boxes to build errors
Tim Angus
2001-03-22
Restructured itemFits to be more verbose
Tim Angus
2001-03-22
built->takedamage now set to qtrue. Added Reactor and Repeater
Tim Angus
2001-03-22
Restructuring of the builables routines.
Tim Angus
2001-03-21
Beginnings of a new buildable database system.
Tim Angus
2001-03-18
You expect me to remember?
Tim Angus
2001-02-15
Infesting getting fairly polished. Usual random bugfixes.
Tim Angus
2001-02-05
Small event interface bugfix.
Tim Angus
2001-02-05
Significantly reogranised how class properties are propogated between ↵
Tim Angus
client/server. Started on Droid infest mechanism.
2001-02-03
Added a class database. Refined body spawning
Tim Angus
2001-02-03
Changed mcu activation method. Bodies drop to floor. Player model no longer ↵
Tim Angus
displayed in PM_FREEZE
2001-02-02
V small tidy up
Tim Angus
2001-02-02
Changed model precache system. A steaming pile of transnetwork bugfixes.
Tim Angus
2001-02-01
Body spawning improved. The usual bug fixes
Tim Angus
2001-01-30
I can't remember
Tim Angus
2001-01-27
Ugh, haven't done this in weeks. Um. New creep system, half built new ↵
Tim Angus
torchlight and the usual assortment of bug fixes.
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