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2013-01-03* reduced goon (both) pounce charge time 900 -> 800Asa Kravets
2013-01-03* Stamina changes/fixes (kevlarman)Christopher Schwarz
- Restore blacking out when you run out of stamina - Add cg_sprintToggle, allowing the sprint button to act as a toggle between always-sprinting or not - Walk overrides sprint, by popular demand - Modify the stamina "bolt" to better differentiate between states - Allow one to begin a sprint when stamina is negative (even though it is generally a bad idea for them, at least their button presses do something!) * When avilable, use predictedplayerstate for cg_drawSpeed to reduce latency (kevlarman)
2013-01-03* Trivial fix to r1854 (Rezyn)Christopher Schwarz
2013-01-03* (bug 3627) Defense buildables no longer favor those with lower client ↵Christopher Schwarz
numbers when choosing a target (thanks benmachine)
2013-01-03* (bug 4006) Prevent human buildables from playing idle sounds while ↵Christopher Schwarz
unpowered and give them new slightly-different animations so they also look different. In the case of turrets, 'droop' a bit when unpowered. (Rezyn)
2013-01-03* Potentially fix a bug where votes fail for no apparent reasonM. Kristall
2013-01-03* Prevent new votes from preventing previous votes from executingM. Kristall
2013-01-03* "follownext" should not have been removed (in r1829)M. Kristall
2013-01-03* Remove unnecessary counter argument to tinfo and scores since the number ofM. Kristall
arguments is already known
2013-01-03* Prevent buying energy ammo from a repeater while the reactor is dead ↵Christopher Schwarz
(thanks Hibby) * Prevent building a repeater while the reactor is dead but not exploded yet (thanks Byron Johnson)
2013-01-03* Don't show locations in teamchats during intermissionChristopher Schwarz
* Fix /destroy (devmap only) to work on marked buildables without having to use it twice
2013-01-03* Fix a couple typos in sudden death votes, including one that allowed a secondM. Kristall
(and third and fourth...) sudden death vote to be called after one had already passed
2013-01-03* Fix votes from needing to be unanimous to pass, introduced in r1754Christopher Schwarz
2013-01-03* More consistency in build/decon message colorcodesChristopher Schwarz
2013-01-03* Revert revision 1566 since it is no longer necessaryM. Kristall
2013-01-03* (bug 3961) Fix the taunt delay to no longer be cancelled by jumping. Note ↵Christopher Schwarz
that even with this change it is still possible to spam taunt sounds on the client end due to mispredicts. However, others will not hear/see them. (Thanks kevlarman, Cadynum)
2013-01-03(bug 3545) Maintain velocity when evolving (Ben Millwood)Christopher Schwarz
2013-01-03* Add game_memory and cgame_memory commands to give a breakdown of memoryM. Kristall
* Make clientlist team colors more consistent with team colors elsewhere
2013-01-03* Minor fixes for revision 1829M. Kristall
2013-01-03* Use binary searching instead of linear searching for many static arraysM. Kristall
2013-01-03* Change team colors in !listplayers to be more consistent with team prefixes inM. Kristall
chat
2013-01-03* Remove GUID stub display from most admin functions (still in !namelog for now)M. Kristall
* Display a hint in !listplayers by players you can target with !setlevel * Fix for incorrect "a.k.a." information displaying for non-admins and incognito admins
2013-01-03* Fix admin log messages + admin command message outputs appearing in the ↵Christopher Schwarz
wrong order in console
2013-01-03* (bug 4310) Rework admin.logChristopher Schwarz
- Remove admin.log and fold its information into games.log because its information is rarely useful without the context that games.log brings - Don't show guid/flags in AdminCmd: log items. Show registered name instead. - Add an AdminAuth: log item that contains this info, occurring at connect, setlevel, and readconfig - Always attach an admin's registered name to bans so the correct people are complained about rather than aliases - General g_admin.c shrinking and refactoring
2013-01-03* (bug 4309) Add options to !restart that allow for keeping/switching player ↵Christopher Schwarz
teams, and optionally also to lock them.
2013-01-03* (bug 2923) Add ability to have a "warmup" time where players cannot join a ↵Christopher Schwarz
team, in order to prevent dretches with fast computers from camping the other base before the humans even load the map. Disabled by default; set g_doWarmup 1 to enable.
2013-01-03* Make position of "ALLFLAGS" admin flag irrelevantM. Kristall
* Keep track of clients' admin statuses better and refactor large amounts of related admin code
2013-01-03* Better fix for !showbans -10 not working properlyM. Kristall
2013-01-03* say_area can only be used while aliveBen Millwood
2013-01-03* Remove redundant colour in G_AdminMessageBen Millwood
2013-01-03* (bug #3545) Remove missing trap_CvarVariableValueTim Angus
2013-01-03* Guard against buildable health going negativeTim Angus
2013-01-03* Fix wonky say text field behavior when you press insert (Rezyn)Christopher Schwarz
* Properly prevent deconstructing the last spawn when it's markdeconstruct with no power (Rezyn) * Fix typo on nextmap votes (Byron Johnson)
2013-01-03* Fix most votes not executingM. Kristall
2013-01-03* Various small style fixes/corrections/changes (Undeference, Timbo, benmachine)Christopher Schwarz
* Restore /ignore functionality to a couple message types I forgot (Undeference) * Fix some color bleeds on names (Rezyn) * Fix an uninitialized buffer in featured labels (Rezyn) * Apply team colors to only the letter and not the brackets too, in cg_chatteamprefix (Undeference) * Default cg_drawcrosshairs 2, crosshairs for everything (kevlarman)
2013-01-03* Report source file in some error messagesBen Millwood
2013-01-03* (bug 4306) Fix display formatting between different types of chat textChristopher Schwarz
* Support parsing /say_area out of /say * General cleanups/refactors to messaging code
2013-01-03* (bug 3640) Don't close all client menus upon death because it annoys the ↵Christopher Schwarz
crap out of people for no good reason
2013-01-03* (bug 2991) Add teamoverlay, an optional hud display showing names, health, ↵Christopher Schwarz
class/equipment, and locations of teammates - Disable with cg_drawTeamOverlay 0 or remove it from your hud - Control number of teammates to show with cg_teamOverlayMaxPlayers - When teamoverlay is enabled, show health of teammates next to their name when the crosshair is over them - Servers who dislike gameplay effects or want to save on bandwidth use can use g_allowTeamOverlay 0 to disable the feature for players - Special thanks to Risujin for bring this idea and the original patch to Tremulous * Cache teaminfo on the server and send only when needed (Undeference) * Increase frequency of sending updated teaminfo (Undeference)
2013-01-03* Apparently which variable stored the location changed since I initially wroteM. Kristall
the code committed in revision 1778. This fixes location display
2013-01-03* Move more things to cgameM. Kristall
* Bring back "teamoverlay" cvar and default it to 1 * Add "cg_chatTeamPrefix" cvar
2013-01-03* (bug 4298) Fix decon messages, add build messagesChristopher Schwarz
- Fix decon messages/logging to work when g_friendlyBuildableFire=0 (Rezyn) - Add messages/logging of building, including what was replaced (Rezyn)
2013-01-03* (bug 4301) Clear decon markers when entering sudden death (Rezyn)Christopher Schwarz
* Fix ability to call sudden death votes when regular entry to sudden death is disabled * Add sudden_death to the printed list of valid vote types * Fix AdvGranger abilities appearing in tutorial text for regular Granger
2013-01-03Balance tweaksAsa Kravets
* increased goon repeat 700 -> 900 * increased advanced goon repeat 600 -> 800 * increased goon (both) pounce charge time 700 -> 900 * increased tyrant repeat 750 -> 800 * decreased hive health 175 -> 125 * swapped prices of flamer and prifle
2013-01-03* Update restricted config strings from G_InitGameTim Angus
2013-01-03* Update restricted config strings after a game endsTim Angus
2013-01-03* Fix adding to the build timer when deconstructing with g_markdeconstruct 0 ↵Christopher Schwarz
(thanks Rezyn) * Fix *not* adding to the build timer when marking things for deconstruction with g_markdeconstruct>0 (thanks Rezyn) * Fix /destroy not working with g_friendlyBuildableFire 0
2013-01-03* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents someTim Angus
clients receiving a config string * Move BG_ClientList* to Com_ClientList* * Split CS_STAGES into CS_ALIEN_STAGES and CS_HUMAN_STAGES
2013-01-03* Fix uninitialized variable usage gcc did not warn me about beforeM. Kristall
* Fix sudden death votes (thanks Rezyn)
2013-01-03* Massive refactor of voting codeM. Kristall
* Remove cvar g_suddenDeath since it is no longer needed * "Sudden Death in 0 seconds!" should no longer display on map start when sudden death is disabled