Age | Commit message (Collapse) | Author |
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- Restore blacking out when you run out of stamina
- Add cg_sprintToggle, allowing the sprint button to act as a toggle between always-sprinting or not
- Walk overrides sprint, by popular demand
- Modify the stamina "bolt" to better differentiate between states
- Allow one to begin a sprint when stamina is negative (even though it is generally a bad idea for them, at least their button presses do something!)
* When avilable, use predictedplayerstate for cg_drawSpeed to reduce latency (kevlarman)
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numbers when choosing a target (thanks benmachine)
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unpowered and give them new slightly-different animations so they also look different. In the case of turrets, 'droop' a bit when unpowered. (Rezyn)
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arguments is already known
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(thanks Hibby)
* Prevent building a repeater while the reactor is dead but not exploded yet (thanks Byron Johnson)
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* Fix /destroy (devmap only) to work on marked buildables without having to use it twice
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(and third and fourth...) sudden death vote to be called after one had already
passed
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that even with this change it is still possible to spam taunt sounds on the client end due to mispredicts. However, others will not hear/see them. (Thanks kevlarman, Cadynum)
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* Make clientlist team colors more consistent with team colors elsewhere
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chat
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* Display a hint in !listplayers by players you can target with !setlevel
* Fix for incorrect "a.k.a." information displaying for non-admins and incognito
admins
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wrong order in console
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- Remove admin.log and fold its information into games.log because its information is rarely useful without the context that games.log brings
- Don't show guid/flags in AdminCmd: log items. Show registered name instead.
- Add an AdminAuth: log item that contains this info, occurring at connect, setlevel, and readconfig
- Always attach an admin's registered name to bans so the correct people are complained about rather than aliases
- General g_admin.c shrinking and refactoring
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teams, and optionally also to lock them.
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team, in order to prevent dretches with fast computers from camping the other base before the humans even load the map. Disabled by default; set g_doWarmup 1 to enable.
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* Keep track of clients' admin statuses better and refactor large amounts of
related admin code
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* Properly prevent deconstructing the last spawn when it's markdeconstruct with no power (Rezyn)
* Fix typo on nextmap votes (Byron Johnson)
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* Restore /ignore functionality to a couple message types I forgot (Undeference)
* Fix some color bleeds on names (Rezyn)
* Fix an uninitialized buffer in featured labels (Rezyn)
* Apply team colors to only the letter and not the brackets too, in cg_chatteamprefix (Undeference)
* Default cg_drawcrosshairs 2, crosshairs for everything (kevlarman)
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* Support parsing /say_area out of /say
* General cleanups/refactors to messaging code
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crap out of people for no good reason
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class/equipment, and locations of teammates
- Disable with cg_drawTeamOverlay 0 or remove it from your hud
- Control number of teammates to show with cg_teamOverlayMaxPlayers
- When teamoverlay is enabled, show health of teammates next to their name when the crosshair is over them
- Servers who dislike gameplay effects or want to save on bandwidth use can use g_allowTeamOverlay 0 to disable the feature for players
- Special thanks to Risujin for bring this idea and the original patch to Tremulous
* Cache teaminfo on the server and send only when needed (Undeference)
* Increase frequency of sending updated teaminfo (Undeference)
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the code committed in revision 1778. This fixes location display
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* Bring back "teamoverlay" cvar and default it to 1
* Add "cg_chatTeamPrefix" cvar
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- Fix decon messages/logging to work when g_friendlyBuildableFire=0 (Rezyn)
- Add messages/logging of building, including what was replaced (Rezyn)
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* Fix ability to call sudden death votes when regular entry to sudden death is disabled
* Add sudden_death to the printed list of valid vote types
* Fix AdvGranger abilities appearing in tutorial text for regular Granger
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* increased goon repeat 700 -> 900
* increased advanced goon repeat 600 -> 800
* increased goon (both) pounce charge time 700 -> 900
* increased tyrant repeat 750 -> 800
* decreased hive health 175 -> 125
* swapped prices of flamer and prifle
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(thanks Rezyn)
* Fix *not* adding to the build timer when marking things for deconstruction with g_markdeconstruct>0 (thanks Rezyn)
* Fix /destroy not working with g_friendlyBuildableFire 0
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clients receiving a config string
* Move BG_ClientList* to Com_ClientList*
* Split CS_STAGES into CS_ALIEN_STAGES and CS_HUMAN_STAGES
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* Fix sudden death votes (thanks Rezyn)
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* Remove cvar g_suddenDeath since it is no longer needed
* "Sudden Death in 0 seconds!" should no longer display on map start when sudden
death is disabled
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