Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-09 | stop embedding/displaying version information in various cases | /dev/humancontroller | |
2017-03-09 | remove the (generally unsecure) use of PIDs and PID files | /dev/humancontroller | |
this includes the removal of the "safe mode" question feature | |||
2017-03-09 | remove the (generally unsecure) setenv command | /dev/humancontroller | |
2017-02-07 | silence a bunch of compiler warnings | /dev/humancontroller | |
2016-04-07 | sayto cmd with player name completion | Pan7 | |
2015-06-07 | Fix Com_RandomBytes weak-random case | /dev/humancontroller | |
255 is valid for unsigned char too. | |||
2015-03-17 | Add facility to describe cvars | Tim Angus | |
2015-03-17 | Actually, that's not suppressing, that's changing behaviour | Tim Angus | |
2015-03-17 | Suppress warning of (deliberate) null pointer deference | Tim Angus | |
2014-06-17 | Bunch of comment fixes | Tequila | |
2013-05-31 | drop some useless return statements | /dev/humancontroller | |
2013-05-31 | add some noreturn annotations | /dev/humancontroller | |
2013-03-27 | Fix some of the things clang --analyze flagged | Tim Angus | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-01-12 | It seems rend2 needs more hunk | Tim Angus | |
2013-01-12 | Removed unused functoin Hunk_Trash. | Zack Middleton | |
2013-01-12 | Show file/line/label in Com_Error messages when run out of memory in debug ↵ | Zack Middleton | |
build. | |||
2013-01-10 | * Fix various warnings with GCC and clang | Tim Angus | |
2013-01-10 | * clang support | Tim Angus | |
2013-01-10 | Simulate line buffering and fix the overflow bug in Com_ReadFromPipe(), ↵ | Zack Middleton | |
patch from DevHC. | |||
2013-01-10 | - Fix already defined command warnings for minimize - Fix recursive ↵ | Thilo Schulz | |
CL_Shutdown warning and "command already defined" warnings when quitting while playing on a server that changed the gamedir. | |||
2013-01-10 | Modular rendering system. Patch by use.less01 This might break MSVC builds. ↵ | Thilo Schulz | |
I'll take care of it later | |||
2013-01-10 | - Switch master server protocol to dpmaster for better game separation. ↵ | Thilo Schulz | |
Based partly on patch by Zack Middleton - Get rid of ugly cvars sv_heartbeat and cl_gamename and replace with single com_gamename - Remove sv_flatline. Flatlines are ignored by dpmaster and are considered to be insecure because flatlines can be udp-spoofed. | |||
2013-01-10 | Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes ↵ | Thilo Schulz | |
unused-but-set gcc warnings | |||
2013-01-10 | - Apply parts of Ben Millwood's target bitfield patch (#3787) - Fix Ryan's ↵ | Thilo Schulz | |
FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer - Improve voip target parsing on top of Ben Millwood's patch - Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance) (#4467) - Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency - Protocol version incremented to 71 | |||
2013-01-10 | Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions ↵ | Thilo Schulz | |
etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton | |||
2013-01-10 | Move rate limiting / queued packet sending logic from Com_Frame() to sv_main.c | Thilo Schulz | |
2013-01-10 | Remove one unnecessary loop in the beginning | Thilo Schulz | |
2013-01-10 | - Make sure at least one round of download packets and packet queues gets ↵ | Thilo Schulz | |
sent each frame - Fix timeVal select timeout value for case of unlimited data rate and now downloads are active | |||
2013-01-10 | - Improve snapshot rate and data rate control - Make server send packet ↵ | Thilo Schulz | |
fragments and queued packets when server is idle - Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary - Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much - Disable packet scrambling for new protocol as it is useless now - Get rid of the old packet scrambling functions predating latest point release - Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue - Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue - Fix SV_RateMsec to account for udp/udp6 packet lengths | |||
2013-01-10 | Forgot to set default rate back to 100kbyte/s | Thilo Schulz | |
2013-01-10 | - Greatly improve UDP downloading speed for clients - Add download rate ↵ | Thilo Schulz | |
control cvar sv_dlRate - Don't send snapshots to downloading clients | |||
2013-01-10 | Add forced VM unloading to Com_Quit_f | Thilo Schulz | |
2013-01-10 | - Automatically reset fs_game to "" if it was supplied by the user and is ↵ | Thilo Schulz | |
equal to com_basegame - Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable() - Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory | |||
2013-01-10 | - align sse control word storage space to 16 byte boundary for snapvector - ↵ | Thilo Schulz | |
replace some whitespace with tabs in snapvector.c - Give gcc a bit more freedom in choice of registers | |||
2013-01-10 | - Improve game_restart: * differing screen resolutions and network settings ↵ | Thilo Schulz | |
are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown() | |||
2013-01-10 | - Fix memory leak in DMA sound after S_Shutdown() - Make codec load use temp ↵ | Thilo Schulz | |
hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526) | |||
2013-01-09 | Fix #if macros for idx64 and id386 | Thilo Schulz | |
2013-01-09 | - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 ↵ | Thilo Schulz | |
mode - Clean up ftol()/snapvector() mess - Make use of SSE instructions for ftol()/snapvector() if available - move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions - Set FPU control word at program startup to get consistent behaviour on all platforms | |||
2013-01-09 | Remove newlines from Com_Error message format strings, patch by DevHC | Thilo Schulz | |
2013-01-03 | * Re-add the protocol cvar readonly, so that ui can use it | Ben Millwood | |
2013-01-03 | * Merge ioq3-r1946 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1813 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1765 | Tim Angus | |
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | * Merge ioq3-r1752 | Tim Angus | |
2013-01-03 | * Indent wrapped chat lines to avoid potential imitation exploits | Tim Angus | |
2013-01-03 | * Merge ioq3-r1666 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1637 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1498, by popular demand | Tim Angus | |