Age | Commit message (Collapse) | Author |
|
equal to com_basegame - Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable() - Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory
|
|
are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
|
|
DLL load will be VMI_COMPILED, not INTERPRETED
|
|
precedence over files in pk3s. Should make life easier for modders/mappers wanting to override textures that are already contained in some older pk3 - Make VM loading more robust, change loading order: when vm_* == 0 first try loading DLL, then QVM in *each* search directory/path - Fix FS_FileForHandle that would return a FILE pointer to invalid file handle 0
|
|
|
|
strrchr() to bg_lib.c, patch by DevHC
|
|
|
|
|
|
|
|
while making the patch for upstream
|
|
- Properly initialize cvartable entry for g_teamforcebalance
- Properly remove the "which" command on shutdown
- Clear all SS_ flags on stopping spectating instead of just wallwalk so free spectators don't get stuck with slowblob or whatever
|
|
|
|
|
|
|
|
troubleshooting (Amanieu)
|
|
|
|
|
|
|
|
+ IPv6
+ VoIP
+ Stereo rendering
+ Other minor stuff
|
|
|
|
|
|
|
|
+ SDL everywhere
+ New R_LoadImage
+ net_ip.c
+ Window icon
+ GUI based dedicated server support
+ Compile time linked OpenGL
* Remove ui_menuFiles cvar
|
|
+ PNG image loader
+ Non-gas dependent x86_64 VM
+ Collision optimisations
+ Slew of other bug fixes
|
|
|
|
|
|
- OS X Universal Binary creation script
- OS X x86 support
- OS X vm support
- SDL video mode selection bug fix
- "Home directory" support on windows
- Windows SMP deadlock fix
- Improved JPEG quality (screenshots/video)
- AVIs recorded with \video command are now actually AVIs
- Usual assortment of ioq3 tweaks and fixes
|
|
|
|
* Added back the syscalls things I didn't mean to remove
|
|
- SDL_GammaRamp stuff
- Anisotropic texture filtering
- q3testesque r_flares
- cl_guid
- Security fixes
|
|
|
|
- i586 is now default -march
- Couple of OpenAL "bug" fixes
- Fancy autocompletion
- Delete key on *nix fixed
- Client now sleeps when inactive
- Persistent console history
|
|
* Removed copyfiles rule from Makefile
|
|
- avi exporter
- cl_autoRecordDemo
- .asm dependencies
|
|
* Removed gametype, fraglimit and dmflags cvars
* Removed CD key authentication stuff
* Implemented a means to save and restore cmd context
* Bumped protocol version up to 69 (same as 68)
* Removed various references to punkbuster
* Maps on create server menu now sorted by name
* Fixed some warnings
|
|
* Changed defaults for r_picmip and r_textureMode
* Changed internal alien weapon names
* Removed playback of the intro movie
* Fixed painblend reset bug
* Added multiple chat sounds
* Player splash wake now uses mark system
|
|
* De-quaked various bits and pieces
* Integrated Tremulous into the ioq3 source
* Relicensed Tremulous to be GPL
* It compiles!!!!!!!!11111111!!!!1
|
|
|