Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-10 | - Implement dual protocol support (#4962) - Fix several UDP spoofing ↵ | Thilo Schulz | |
security issues | |||
2013-01-10 | Forgot to set default rate back to 100kbyte/s | Thilo Schulz | |
2013-01-10 | - Greatly improve UDP downloading speed for clients - Add download rate ↵ | Thilo Schulz | |
control cvar sv_dlRate - Don't send snapshots to downloading clients | |||
2013-01-10 | Make naming a bit more foolproof for new macro | Thilo Schulz | |
2013-01-10 | - Add better protection against DoSing connecting users from connecting - ↵ | Thilo Schulz | |
Have Com_sprintf return string length - add STR_LEN macro for static strings | |||
2013-01-10 | More color fixes for railgun | Thilo Schulz | |
Show other players' railgun color and their firetime state. Show snapshot client's color on world item models of railgun. Fix the impact mark using color2 (spiral) rather than color1 (beam). Credits go to Ensiform and Harekiet for the refire portion. | |||
2013-01-10 | - Fix opStack size for vm_x86.c - Change opStack alignment to 16 for vm_x86_64.c | Thilo Schulz | |
2013-01-10 | Add forced VM unloading to Com_Quit_f | Thilo Schulz | |
2013-01-10 | Allow recursive VM entry for VM operations as well | Thilo Schulz | |
2013-01-10 | - Automatically reset fs_game to "" if it was supplied by the user and is ↵ | Thilo Schulz | |
equal to com_basegame - Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable() - Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory | |||
2013-01-10 | - align sse control word storage space to 16 byte boundary for snapvector - ↵ | Thilo Schulz | |
replace some whitespace with tabs in snapvector.c - Give gcc a bit more freedom in choice of registers | |||
2013-01-10 | - Clear ip address listings after a NET_Restart - check for oldGameSet ↵ | Thilo Schulz | |
instead of the gamename string | |||
2013-01-10 | Fix x64 compilation on MSVC | Thilo Schulz | |
2013-01-10 | - Improve game_restart: * differing screen resolutions and network settings ↵ | Thilo Schulz | |
are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown() | |||
2013-01-10 | - Fix memory leak in DMA sound after S_Shutdown() - Make codec load use temp ↵ | Thilo Schulz | |
hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526) | |||
2013-01-10 | remove static VM_BlockCopy from vm_powerpc | Ludwig Nussel | |
2013-01-10 | Fix wrong macro. MSVC win32 build should work again now. | Thilo Schulz | |
2013-01-10 | Use Q_ftol for vm_interpreted | Thilo Schulz | |
2013-01-10 | Various fixes to vm_interpreted.c: - Add opStack protection - Fix dataMask ↵ | Thilo Schulz | |
check for OP_BLOCK_COPY - Add instruction number check for conditional jumps - Make errors in VM_PrepareInterpreter nonfatal | |||
2013-01-10 | - Don't try to load QVM/DLL files on pure servers - Fallback after failed ↵ | Thilo Schulz | |
DLL load will be VMI_COMPILED, not INTERPRETED | |||
2013-01-10 | - Small change to search path order - local files not in .pk3s take ↵ | Thilo Schulz | |
precedence over files in pk3s. Should make life easier for modders/mappers wanting to override textures that are already contained in some older pk3 - Make VM loading more robust, change loading order: when vm_* == 0 first try loading DLL, then QVM in *each* search directory/path - Fix FS_FileForHandle that would return a FILE pointer to invalid file handle 0 | |||
2013-01-09 | Need space of len+1 for snprintf to work | Thilo Schulz | |
2013-01-09 | Fix #if macros for idx64 and id386 | Thilo Schulz | |
2013-01-09 | - Fix macro that uses constant float suffix as argument - retval variables ↵ | Thilo Schulz | |
in ftola.c must have type long, not int | |||
2013-01-09 | - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 ↵ | Thilo Schulz | |
mode - Clean up ftol()/snapvector() mess - Make use of SSE instructions for ftol()/snapvector() if available - move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions - Set FPU control word at program startup to get consistent behaviour on all platforms | |||
2013-01-09 | OpenBSD compile fixes, patch provided by Jonathan Gray (#4994) | Thilo Schulz | |
2013-01-09 | Fix newlines in Com_Error, patch by Zack Middleton (#5023) | Thilo Schulz | |
2013-01-09 | - Use EmitCallDoSyscall() to call the jump violations function which ↵ | Thilo Schulz | |
guarantees 16-byte stack alignment - Add x64 code for MSVC _asm() blocks, not tested yet. | |||
2013-01-09 | - Add x86_64 support to vm_x86.c - Fix warning on mingw64 | Thilo Schulz | |
2013-01-09 | Fix is*() functions for windows where long value is 4 bytes | Thilo Schulz | |
2013-01-09 | Fix compilation on mingw64 | Thilo Schulz | |
2013-01-09 | Add instruction number checks to jumps and calls to SPARC VM, patch by David ↵ | Thilo Schulz | |
Miller | |||
2013-01-09 | - Implement opStack protection: Use register %ebx for scaled indexed ↵ | Thilo Schulz | |
addressing mode to access opStack, make opStack push/pop operate on %bl portion only - Add a third pass to VM compilation for computation of jump address offsets, removing the need to dereference into vm->instructionPointers[] for every call/jump - Make use of 0F opcode prefix relative jumps - Call Com_Memcpy for OP_BLOCK_COPY - Fix several missing range checks for vm->dataBase memory access | |||
2013-01-09 | - Do assignment of value 0xDEADBEEF after the 4-byte alignment - Add all GPR ↵ | Thilo Schulz | |
to clobber list as GCC function callAsmCall seems to change register r11 without saving it to stack first, which may result in SIGSEGV in VM_CallCompiled() | |||
2013-01-09 | I don't seem to get these constraints right. This should fix it | Thilo Schulz | |
2013-01-09 | Fix VM call for release version, bug introduced by myself in r1994 | Thilo Schulz | |
2013-01-09 | Use scaled indexing mode n=4 for addressing opStack, this way we can use the ↵ | Thilo Schulz | |
8 bit offset value in %%bl to address an OPSTACK_SIZE of 1024 which was the old value. | |||
2013-01-09 | - Use edx for CALLs instead of ecx, as the latter does not require any push ↵ | Thilo Schulz | |
to stack - Make Linux AT&T asm code consistent with the MASM codeblock | |||
2013-01-09 | - Set default opStack size to 256 - Fix integer wraparound. opStack offset ↵ | Thilo Schulz | |
in rbx will always be >= 0 | |||
2013-01-09 | - Fix SEGV in while loop getop() after t = b = 0 - Fix iss8, iss16 and iss32 ↵ | Thilo Schulz | |
which would not correctly detect 32-bit signed integer range - Add support for "addb", "subb" etc. assembler mnemonic - Change opStack protection for x86_64 VM: No overflow checks necessary anymore as offset register is 1 byte long only | |||
2013-01-09 | Optimise VectorNormalize functions, patch by Matt Turner | Thilo Schulz | |
2013-01-09 | Refactor and bugfix COM_*Extension functions, patch by DevHC | Thilo Schulz | |
2013-01-09 | - Remove Q_strrchr(), replace with standard, portable strrchr() - Add ↵ | Thilo Schulz | |
strrchr() to bg_lib.c, patch by DevHC | |||
2013-01-09 | move MIN/MAX definition, use MIN() instead of min(), patch by DevHC | Thilo Schulz | |
2013-01-09 | - Add vm_x86.c optimization patch by Eugene C. - Remove ASM syntax specific ↵ | Thilo Schulz | |
code (AT&T vs MASM) for OP_CALL and replace with machine code | |||
2013-01-09 | - Reverting accidentally committed vm_x86.c - Last commit contained some ↵ | Thilo Schulz | |
refactoring for vm_x86_64.c | |||
2013-01-09 | ensure that ent->classname is always non-null (for entity numbers up to ↵ | Thilo Schulz | |
level.num_entities-1, and ENTITYNUM_WORLD and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular, patch by DevHC | |||
2013-01-09 | Ffffuuuuuu I don't even know.... | Thilo Schulz | |
2013-01-09 | Remove newlines from Com_Error message format strings, patch by DevHC | Thilo Schulz | |
2013-01-09 | Refactoring patch by DevHC | Thilo Schulz | |