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2014-06-17#6069: Remove md4 model support.SmileTheory
2014-06-17Remove function prototypes for non-existant Sys_* DLL functionsZack Middleton
2014-06-17Remove old comment that FS_Seek doesn't work on zipped filesZack Middleton
2014-06-17Support FS_SEEK_END and negative offset for zipped files in FS_SeekZack Middleton
Use FS_SEEK_END in sound code instead of working around it. If FS_SEEK_SET and going to current position, just return.
2014-06-17Remove unused variable baseOffset from fsh[]Zack Middleton
2014-06-17Fix VM FOpenFile( FS_READ ) files seeking twice in FS_SeekZack Middleton
2014-06-17Fix running if built on OS X 10.9Zack Middleton
strncpy with in == out causes signal 6 if built on OS X 10.9. (If built on older OS X versions, the game works on 10.9 though.) It was happening in COM_StripExtension during map load.
2014-06-17Make COM_ParseWarning report starting line number of multi-line tokensZack Middleton
COM_ParseWarning use to show last line number of multi-line string tokens, now shows starting line number.
2014-06-17Check for shaders without closing braceZack Middleton
Shaders without closing brace can eat shaders in other files. Pass depth to SkipBracedSection instead of reparsing text as it messed up parse line numbers.
2014-06-17Fix setting COM_Parse current line numberZack Middleton
Fix initial off-by-one error. Count lines in /* */ comments and multi-line strings. Fix counting some lines twice if text has Unix newlines.
2013-05-31fix some OOB enumerator usages/dev/humancontroller
(should be no-op with usual compiler workings)
2013-05-31drop some useless return statements/dev/humancontroller
2013-05-31remove some redundant exit() calls/dev/humancontroller
2013-05-31add some noreturn annotations/dev/humancontroller
2013-05-31fix some "\n"-related stuff/dev/humancontroller
add missing "\n"s to some Printf()-like calls (in Rend2) drop erroneous "\n"s from some Error()-like calls (in Rend2) drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
2013-05-03Rename FS_CheckFilenameIsNotImmutable to ..IsMutableHarley Laue
2013-05-03Rename FS_CheckFilenameIsNotExecutable to ..NotImmutableZack Middleton
2013-05-03Don't allow modifying qvms or pk3sZack Middleton
Exception for allowing pk3s to be downloaded.
2013-05-03Fix referencing pk3 with only qagame QVMZack Middleton
2013-05-03Add fallback for __func__ (ioq3 isn't compiled as c99 by default)Zack Middleton
Using Debian gcc version 4.7.2 and clang 3.0-6.1 anyway.
2013-05-03Fix setting CVAR_VM_CREATED flag on user created cvarsZack Middleton
Fix setting CVAR_VM_CREATED flag on cvars created using set[asu] commands (including archived cvars from cfg) and trap_Cvar_Set. trap_Cvar_Register called Cvar_Get which cleared CVAR_USER_CREATED flag, but CVAR_VM_CREATED wasn't set because the cvar already existed.
2013-03-27Fix some warnings caused by lack of noreturnTim Angus
2013-03-27Fix some of the things clang --analyze flaggedTim Angus
2013-03-22Ditch 'historical compatibility' and use 'logic' insteadTim Angus
2013-03-19Fix NET_IPSocket and NET_IP6Socket return typeZack Middleton
It was causing a warning on Windows x64.
2013-03-19Use PATH_SEP for a debug message in FS_FOpenFileReadDirEnsiform
2013-03-19Remove RAVENMD4 #defineTim Angus
2013-03-19Fix some clang warningsTim Angus
2013-03-19Remove old x86_64 JIT compilerTim Angus
2013-03-19Remove Sys_SnapVectorZack Middleton
2013-02-16Update copyright noticesTim Angus
2013-02-165717 - Gamecode can open file "" for readingZack Middleton
2013-02-16Don't add pk3dirs if connecting to a pure serverZack Middleton
Only .cfg etc would be read from pk3dirs, but they should be treated like pk3s that are not on the pure list.
2013-02-16Change pk3dir README / comments to fit in betterZack Middleton
2013-02-165289 - Support for .pk3dirAndrew Browne
2013-02-16Unify/cleanup max snapshot entities on client and serverZack Middleton
2013-02-16Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmdZack Middleton
2013-02-16Remove some unused defines from msg.cZack Middleton
2013-02-16Fix MSG_ReadDeltaKey setting bit 1<<bits oftenZack Middleton
MSG_ReadDeltaKey would often set 1<<bits, it should never be set. It exceeds the size of what was being read. Worked okay for weapons/forward/right/up as they stored as chars (value would wrap around to correct value, lucky). Angles had the wrong value, not sure if it was causing issues.
2013-01-13Fix screwed up whitespace in files.cTim Angus
Apologies to anyone merging this :(
2013-01-13Fix FS_FOpenFileRead corner caseTim Angus
FS_FOpenFileRead is a fairly mental function that changes its return behaviour depending on whether or not file is NULL or not. It turns out in the case where file is NULL, we were returning the wrong value when the file didn't exist.
2013-01-13Update src/qcommon/q_shared.hM. Kristall
ioq3 merge prevented servers from showing up on the master The Tremulous master server expects HEARTBEAT_FOR_MASTER to be the same as GAMENAME_FOR_MASTER, but dpmaster wants DarkPlaces
2013-01-12Fix a bunch of warningsTim Angus
2013-01-12It seems rend2 needs more hunkTim Angus
2013-01-12Remove old FIXME, pmove_framecount isn't networkedZack Middleton
2013-01-12Increase various arbitrary limits - Bug #5463Zachary Slater
2013-01-12Fix dedicated server crashing when using MSG_ReadDelta*, though it only ↵Zack Middleton
happens if someone modifies the engine. (#5449)
2013-01-12Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and ↵Zack Middleton
non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.) Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
2013-01-12Fix function prototype for Info_RemoveKey_Big. Pointed out by Ensiform.Zack Middleton
2013-01-12Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.Zack Middleton