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2013-01-09- Reverting accidentally committed vm_x86.c - Last commit contained some ↵Thilo Schulz
refactoring for vm_x86_64.c
2013-01-09ensure that ent->classname is always non-null (for entity numbers up to ↵Thilo Schulz
level.num_entities-1, and ENTITYNUM_WORLD and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular, patch by DevHC
2013-01-09Ffffuuuuuu I don't even know....Thilo Schulz
2013-01-09Remove newlines from Com_Error message format strings, patch by DevHCThilo Schulz
2013-01-09Refactoring patch by DevHCThilo Schulz
2013-01-09whoops, that one was not Com_Error()Thilo Schulz
2013-01-09- Remove newlines in Com_Error() - Update register descriptionThilo Schulz
2013-01-09Add opStack protection to defend against malicious QVMsThilo Schulz
2013-01-09Choose better alignment for heavy-duty rendering structures, patch by Matt ↵Thilo Schulz
Turner (#4981)
2013-01-09Add error handling to malloc as wellThilo Schulz
2013-01-09- Add HOMEPATH default name define to q_shared.c, patch by uZu (#4973) - ↵Thilo Schulz
Reverted change from (#4972) and implemented the other suggestion to be consistent with cl_cgame.c and cl_ui.c
2013-01-09Revert protocol 69 pending further discussion (#4962)Thilo Schulz
2013-01-09- Harden the client and server protocol against UDP spoofing attacks. This ↵Thilo Schulz
will defend ioquake3 against http://aluigi.altervista.org/papers/q3noclient.txt (#3041) - Retains full compatibility to the old but unsecure protocol between clients and servers - Harden the connection process against DoS attacks, possibly connected to UDP spoofing
2013-01-09Fix a little quirk stillThilo Schulz
2013-01-09Use memcmp instead of self-built while loopThilo Schulz
2013-01-03* Fix bad merge (DevHC)Tim Angus
2013-01-03* Fix a bunch of variable set but not used warningsM. Kristall
2013-01-03* Re-add the protocol cvar readonly, so that ui can use itBen Millwood
2013-01-03* Merge ioq3-r1946Tim Angus
2013-01-03* Fix a couple of whitespace inconsistencies in fs_which that I noticed ↵Christopher Schwarz
while making the patch for upstream
2013-01-03* Three minor cleanups (/dev/humancontroller)Christopher Schwarz
- Properly initialize cvartable entry for g_teamforcebalance - Properly remove the "which" command on shutdown - Clear all SS_ flags on stopping spectating instead of just wallwalk so free spectators don't get stuck with slowblob or whatever
2013-01-03* Merge ioq3-r1813Tim Angus
2013-01-03* (bug 4541) optimise Q_StripIndentMarker (thanks gimhael)Ben Millwood
2013-01-03* Fix more commenting/comments (Rezyn)Christopher Schwarz
2013-01-03* Fix some formatting/comments (Rezyn)Christopher Schwarz
2013-01-03* Refactor emoticon codeM. Kristall
* Remove some redundant code * Make an error non-fatal * Formatting fixes
2013-01-03* Merge ioq3-r1765Tim Angus
2013-01-03* Remove unnecessary security code introduced from ioq3 mergeM. Kristall
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Merge ioq3-r1752Tim Angus
2013-01-03* Fix from ioq3-r1731Tim Angus
2013-01-03* Indent wrapped chat lines to avoid potential imitation exploitsTim Angus
2013-01-03* Merge ioq3-r1715Tim Angus
2013-01-03* Properly hash % againM. Kristall
2013-01-03* Merge ioq3-r1708Tim Angus
2013-01-03* Stamina changes/fixes (kevlarman)Christopher Schwarz
- Restore blacking out when you run out of stamina - Add cg_sprintToggle, allowing the sprint button to act as a toggle between always-sprinting or not - Walk overrides sprint, by popular demand - Modify the stamina "bolt" to better differentiate between states - Allow one to begin a sprint when stamina is negative (even though it is generally a bad idea for them, at least their button presses do something!) * When avilable, use predictedplayerstate for cg_drawSpeed to reduce latency (kevlarman)
2013-01-03* (bug 4311) Print file locations of relevant items to simplify ↵Christopher Schwarz
troubleshooting (Amanieu)
2013-01-03* Fix mispredicts in previous commit (taunt timer) by actually transmitting ↵Christopher Schwarz
the value like it should be. Thanks Ensiform.
2013-01-03* (bug 3961) Fix the taunt delay to no longer be cancelled by jumping. Note ↵Christopher Schwarz
that even with this change it is still possible to spam taunt sounds on the client end due to mispredicts. However, others will not hear/see them. (Thanks kevlarman, Cadynum)
2013-01-03* (bug #3705) Collision bugfix/optimisation from Tr3BTim Angus
2013-01-03* Various small style fixes/corrections/changes (Undeference, Timbo, benmachine)Christopher Schwarz
* Restore /ignore functionality to a couple message types I forgot (Undeference) * Fix some color bleeds on names (Rezyn) * Fix an uninitialized buffer in featured labels (Rezyn) * Apply team colors to only the letter and not the brackets too, in cg_chatteamprefix (Undeference) * Default cg_drawcrosshairs 2, crosshairs for everything (kevlarman)
2013-01-03* (bug 4306) Fix display formatting between different types of chat textChristopher Schwarz
* Support parsing /say_area out of /say * General cleanups/refactors to messaging code
2013-01-03* Fix cross-compiling (early merge from ioq3 r1667)Christopher Schwarz
* Prevent crash when using % in chats, caused by r1784 (Ensiform, Rezyn) * Change default hud color of location text to white, so it doesn't mess up color schemes of maps that have such things on their location ents
2013-01-03* Merge ioq3-r1666Tim Angus
2013-01-03* (bug 4295) Add an option to view Tremulous news to the main menuChristopher Schwarz
2013-01-03* (bug 3998) linewrap cp, parse newlines in cp and motdChristopher Schwarz
2013-01-03* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents someTim Angus
clients receiving a config string * Move BG_ClientList* to Com_ClientList* * Split CS_STAGES into CS_ALIEN_STAGES and CS_HUMAN_STAGES
2013-01-03* (bug 3237) Black colour redefined to grey (benmachine)Christopher Schwarz
2013-01-03* Remove tell, tell_target, tell_attacker. Depreciated by /mChristopher Schwarz
* Remove outdated refrence to the "boost" command
2013-01-03* Reduce generic1 to 10 bitsTim Angus
* Remove buildable health scaling/masking stuff; 10 bits is plenty now * Potentially fix bug where many PVS entering buildables would inappropriately make damaged sounds