Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-12 | bugzilla bug #5273 exploit resolved, we're now disallowing forwardmove of ↵ | Zachary Slater | |
-128 and vice versa Thanks, devhc! | |||
2013-01-12 | Removed unused functoin Hunk_Trash. | Zack Middleton | |
2013-01-12 | Removed an unused variable (which wasn't compiled in as _DEBUG isn't defined ↵ | Zack Middleton | |
using make). | |||
2013-01-12 | Show file/line/label in Com_Error messages when run out of memory in debug ↵ | Zack Middleton | |
build. | |||
2013-01-12 | Enable zone and hunk debug in debug build. | Zack Middleton | |
2013-01-12 | Use GENTITYNUM_BITS for jumppad_ent bits. | Zack Middleton | |
2013-01-12 | Fix net_restart when networking was temporarily disabled | Thilo Schulz | |
2013-01-12 | Fixed showing number of qvm jump table targets (r2180 caused it to show 0 on ↵ | Zack Middleton | |
alloc). | |||
2013-01-12 | * (bug #5283) Changes to the Makefile to make building standalone games ↵ | Tim Angus | |
easier (JBravo) | |||
2013-01-10 | * Fix various warnings with GCC and clang | Tim Angus | |
2013-01-10 | * clang support | Tim Angus | |
2013-01-10 | Fix a few string literals | Thilo Schulz | |
2013-01-10 | Allow VM_Restart to load unpure qagame.qvm so that local server won't crash ↵ | Thilo Schulz | |
after map_restart if server operator has qagame.qvm residing outside pak file (#5196) Thanks to "rg3" for providing a shell account | |||
2013-01-10 | Add some checks when reloading QVMs via VM_Restart() | Thilo Schulz | |
2013-01-10 | Throw error when making calls to empty VM | Thilo Schulz | |
2013-01-10 | Fix q3vm execution on x86/x86_64 MacOSX | Thilo Schulz | |
2013-01-10 | Use correct variable for getting buffer length, reported by Ensiform. | Zack Middleton | |
2013-01-10 | Use platform's path separator in FS_Path_f (for consistent output on ↵ | Zack Middleton | |
Windows), reported by Ensiform. | |||
2013-01-10 | Support vm syscalls with up to 15 args using 64 bit compiled vm (like ↵ | Zack Middleton | |
interprated vms). | |||
2013-01-10 | Fix auto game-restart when disconnecting from a server that explicitly set ↵ | Thilo Schulz | |
fs_game to "baseq3" instead of "" | |||
2013-01-10 | Fix warning on MacOSX | Thilo Schulz | |
2013-01-10 | - Add x86_64 platform for MacOSX - Fix compilation on MacOSX gcc | Thilo Schulz | |
2013-01-10 | Add hack to allow server the setting of game cvar values that are important ↵ | Thilo Schulz | |
for playerstate prediction for legacy gamecode. | |||
2013-01-10 | Simulate line buffering and fix the overflow bug in Com_ReadFromPipe(), ↵ | Zack Middleton | |
patch from DevHC. | |||
2013-01-10 | Fix compilation on non-x86 platforms, by Simon McVittie | Thilo Schulz | |
2013-01-10 | * Fix some grammar in DLL loading * s/Sys_LoadQVMDll/Sys_LoadGameDll/ | Tim Angus | |
2013-01-10 | Don't do game_restart if game directory changed from "" to "baseq3" or ↵ | Thilo Schulz | |
"baseq3" to "" | |||
2013-01-10 | Fix ARCH_STRING macro for mingw64 | Thilo Schulz | |
2013-01-10 | - Fix already defined command warnings for minimize - Fix recursive ↵ | Thilo Schulz | |
CL_Shutdown warning and "command already defined" warnings when quitting while playing on a server that changed the gamedir. | |||
2013-01-10 | Modular rendering system. Patch by use.less01 This might break MSVC builds. ↵ | Thilo Schulz | |
I'll take care of it later | |||
2013-01-10 | Fix pak order when reconnecting to a server. When /connect to the same ↵ | Thilo Schulz | |
server is issued while already connected, an initial call to CL_Disconnect will remove all pak file references and reset the pak order. Reordering only occurs through FS_Restart, which in turn is called when checksum feed changes. Because we reconnect to the same server, checksum feed never changes and pak file order is not restored to server order again. With certain pak file constellations between client/server, this may result in an inability to load files from paks which are not correctly detected as referenced paks. | |||
2013-01-10 | Change DLL search path order for external libraries that are linked at ↵ | Thilo Schulz | |
runtime, like libcurl or libopenal to: * system library paths * executable path * fs_basepath | |||
2013-01-10 | - Switch master server protocol to dpmaster for better game separation. ↵ | Thilo Schulz | |
Based partly on patch by Zack Middleton - Get rid of ugly cvars sv_heartbeat and cl_gamename and replace with single com_gamename - Remove sv_flatline. Flatlines are ignored by dpmaster and are considered to be insecure because flatlines can be udp-spoofed. | |||
2013-01-10 | Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes ↵ | Thilo Schulz | |
unused-but-set gcc warnings | |||
2013-01-10 | - Apply parts of Ben Millwood's target bitfield patch (#3787) - Fix Ryan's ↵ | Thilo Schulz | |
FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer - Improve voip target parsing on top of Ben Millwood's patch - Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance) (#4467) - Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency - Protocol version incremented to 71 | |||
2013-01-10 | Bug 5096 - Define PRODUCT_VERSION in q_shared.h if it is not, patch by Zack ↵ | Thilo Schulz | |
Middleton | |||
2013-01-10 | Fix extension name comparison for DLL files | Thilo Schulz | |
2013-01-10 | Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions ↵ | Thilo Schulz | |
etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton | |||
2013-01-10 | Fix alignment issues in message sending/reading that would crash IRIX, ↵ | Thilo Schulz | |
thanks to Canavan for supplying a shell where I could fix this (#5077) | |||
2013-01-10 | Bug 5075 - Fix comments in quake3 configs, patch by q3urt.undead@gmail.com | Thilo Schulz | |
2013-01-10 | Move rate limiting / queued packet sending logic from Com_Frame() to sv_main.c | Thilo Schulz | |
2013-01-10 | Remove one unnecessary loop in the beginning | Thilo Schulz | |
2013-01-10 | - Make sure at least one round of download packets and packet queues gets ↵ | Thilo Schulz | |
sent each frame - Fix timeVal select timeout value for case of unlimited data rate and now downloads are active | |||
2013-01-10 | - Improve snapshot rate and data rate control - Make server send packet ↵ | Thilo Schulz | |
fragments and queued packets when server is idle - Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary - Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much - Disable packet scrambling for new protocol as it is useless now - Get rid of the old packet scrambling functions predating latest point release - Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue - Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue - Fix SV_RateMsec to account for udp/udp6 packet lengths | |||
2013-01-10 | - Implement dual protocol support (#4962) - Fix several UDP spoofing ↵ | Thilo Schulz | |
security issues | |||
2013-01-10 | Forgot to set default rate back to 100kbyte/s | Thilo Schulz | |
2013-01-10 | - Greatly improve UDP downloading speed for clients - Add download rate ↵ | Thilo Schulz | |
control cvar sv_dlRate - Don't send snapshots to downloading clients | |||
2013-01-10 | Make naming a bit more foolproof for new macro | Thilo Schulz | |
2013-01-10 | - Add better protection against DoSing connecting users from connecting - ↵ | Thilo Schulz | |
Have Com_sprintf return string length - add STR_LEN macro for static strings | |||
2013-01-10 | More color fixes for railgun | Thilo Schulz | |
Show other players' railgun color and their firetime state. Show snapshot client's color on world item models of railgun. Fix the impact mark using color2 (spiral) rather than color1 (beam). Credits go to Ensiform and Harekiet for the refire portion. |