Age | Commit message (Collapse) | Author | |
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2013-01-12 | Only declare var_SampleToView in lightall shader when it is actually used. | James Canete | |
2013-01-12 | #5812 - Use refdef's coordinates when drawing to screen shadow fbo, and ↵ | James Canete | |
separate depth texture and screen texture coordinates in glsl shaders. | |||
2013-01-12 | #5808 - Include and use .glsl in source (rend2) | James Canete | |