Age | Commit message (Collapse) | Author |
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separate function and merged into opengl1 renderer. (Fixes bug #5559.)
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Serge Belyshev
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CL_Shutdown warning and "command already defined" warnings when quitting while playing on a server that changed the gamedir.
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I'll take care of it later
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Turner (#4981)
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* Rewrite CG_DrawTeamSpectators to scroll on a pixel basis rather than a character basis
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and came to a consensus
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+ IPv6
+ VoIP
+ Stereo rendering
+ Other minor stuff
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* Remove r_mode, making r_width and r_height the only way to choose resolution
* Add UI code to parse the detected resolutions list
* Make ITEM_TYPE_COMBO do something; basically an ITEM_TYPE_MULTI which is
populated by a feeder. A proper combobox widget would be better... in the
future maybe
* Improve keyboard/mouse button control on ITEM_TYPE_MULTI
* Change resolution selection in options menu to use an ITEM_TYPE_COMBO fed by
FEEDER_RESOLUTIONS
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+ SDL everywhere
+ New R_LoadImage
+ net_ip.c
+ Window icon
+ GUI based dedicated server support
+ Compile time linked OpenGL
* Remove ui_menuFiles cvar
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+ PNG image loader
+ Non-gas dependent x86_64 VM
+ Collision optimisations
+ Slew of other bug fixes
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- OS X Universal Binary creation script
- OS X x86 support
- OS X vm support
- SDL video mode selection bug fix
- "Home directory" support on windows
- Windows SMP deadlock fix
- Improved JPEG quality (screenshots/video)
- AVIs recorded with \video command are now actually AVIs
- Usual assortment of ioq3 tweaks and fixes
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- SDL_GammaRamp stuff
- Anisotropic texture filtering
- q3testesque r_flares
- cl_guid
- Security fixes
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* Added CC (creative commons license)
* Write COPYING
* OpenAL now off by default
* Consolidated chipset specific GL initialisation
* Defaults for r_picmip now 0 and r_textureMode GL_LINEAR_MIPMAP_LINEAR
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- Quick fullscreen changes
- Fix to that server crashing memory leak
- Some FreeBSD changes
* Default for r_znear changed
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- avi exporter
- cl_autoRecordDemo
- .asm dependencies
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* Changed defaults for r_picmip and r_textureMode
* Changed internal alien weapon names
* Removed playback of the intro movie
* Fixed painblend reset bug
* Added multiple chat sounds
* Player splash wake now uses mark system
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* De-quaked various bits and pieces
* Integrated Tremulous into the ioq3 source
* Relicensed Tremulous to be GPL
* It compiles!!!!!!!!11111111!!!!1
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