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2013-01-10All patches by Zack Middleton: - Bug 5057 - Two weapon number range checks ↵Thilo Schulz
allows invalid number - Bug 5058 - Railgun explosion cannot be colorized - Bug 5059 - Client's railgun does not glow in third person and mirror - Bug 5060 - Warning in RAVENMD4 R_GetAnimTag cross compiling with amd64-mingw32
2013-01-10patch by Zack Middleton (#5044) - Fix a few comments in tr_local.h - A bit ↵Thilo Schulz
of refactoring of the cpp macros
2013-01-10- Small change to search path order - local files not in .pk3s take ↵Thilo Schulz
precedence over files in pk3s. Should make life easier for modders/mappers wanting to override textures that are already contained in some older pk3 - Make VM loading more robust, change loading order: when vm_* == 0 first try loading DLL, then QVM in *each* search directory/path - Fix FS_FileForHandle that would return a FILE pointer to invalid file handle 0
2013-01-09- Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 ↵Thilo Schulz
mode - Clean up ftol()/snapvector() mess - Make use of SSE instructions for ftol()/snapvector() if available - move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions - Set FPU control word at program startup to get consistent behaviour on all platforms
2013-01-09Fix forgotten IQM2 support in iqm.h, patch by Zack MiddletonThilo Schulz
2013-01-09Fixes to IQM support, by Zack Middleton - Bug 5029 - IQM skin support for ↵Thilo Schulz
upper case surface names - Bug 5030 - IQM version 2 support - Bug 5031 - Animated IQMs cause segfault - Bug 5032 - IQM does not setup tag axis/origin correctly - Bug 5033 - IQM bounds swap and segfault issues
2013-01-09Remove newlines from Com_Error calls, patch by DevHCThilo Schulz
2013-01-09Choose better alignment for heavy-duty rendering structures, patch by Matt ↵Thilo Schulz
Turner (#4981)
2013-01-09IQM skin support and print limit info, make other limit info consistent, ↵Thilo Schulz
patch by Zack Middleton (#4978)
2013-01-09Remove C99 code constructs from IQM code, patch by gimhael (#4974)Thilo Schulz
2013-01-09<ZTurtleMan> Thilo: altName (created using va) does not point to model ↵Thilo Schulz
filename in developer-only printf as va is used to load images before the printf. http://pastebin.com/1KCjz6Ct
2013-01-09- Add licence headers to new files - Add patch from Zack Middleton which ↵Thilo Schulz
fixes a few issues still
2013-01-09Do not retry image loader for image that failed, patch by Zack Middleton (#4968)Thilo Schulz
2013-01-09- Add Inter-Quake Model (IQM) Format support, patch by gimhael with minor ↵Thilo Schulz
modifications by myself (#4965) - Changed model_t::md4 to model_t::modelData - Fix R_ModelBounds for MD4, MDR and IQM models (#4966) - Support Model format fallback similar to image formats in tr_image.c, patch by Zack Middleton (#4967)
2013-01-09Replace a few numeric constants with already defined macros, patch by ZTurtleManThilo Schulz
2013-01-03* Merge ioq3-r1946Tim Angus
2013-01-03* Merge ioq3-r1813Tim Angus
2013-01-03* Merge ioq3-r1765Tim Angus
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Merge ioq3-r1752Tim Angus
2013-01-03* Merge ioq3-r1680Tim Angus
2013-01-03* Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified areaTim Angus
* Rewrite CG_DrawTeamSpectators to scroll on a pixel basis rather than a character basis
2013-01-03* Merge ioq3-r1637Tim Angus
2013-01-03* Cheatprotect r_lightmap, because we finally got around to discussing it ↵Christopher Schwarz
and came to a consensus
2013-01-03* Merge ioq3-r1498, by popular demandTim Angus
2013-01-03* Merge ioq3-r1458Tim Angus
2013-01-03* Merge ioq3-r1423Tim Angus
+ IPv6 + VoIP + Stereo rendering + Other minor stuff
2013-01-03* Merge ioq3-r1272Tim Angus
2013-01-03* s/r_custom/r_/Tim Angus
* Remove r_mode, making r_width and r_height the only way to choose resolution * Add UI code to parse the detected resolutions list * Make ITEM_TYPE_COMBO do something; basically an ITEM_TYPE_MULTI which is populated by a feeder. A proper combobox widget would be better... in the future maybe * Improve keyboard/mouse button control on ITEM_TYPE_MULTI * Change resolution selection in options menu to use an ITEM_TYPE_COMBO fed by FEEDER_RESOLUTIONS
2013-01-03* Merge ioq3-r1233Tim Angus
2007-11-28* Merge ioq3-r1220Tim Angus
2007-11-03* Merge ioq3-r1204Tim Angus
2007-09-13* Merge of ioq3-r1178Tim Angus
2007-09-05* Merge of ioq3-r1163Tim Angus
+ SDL everywhere + New R_LoadImage + net_ip.c + Window icon + GUI based dedicated server support + Compile time linked OpenGL * Remove ui_menuFiles cvar
2007-08-24* Merged ioq3-r1133Tim Angus
+ PNG image loader + Non-gas dependent x86_64 VM + Collision optimisations + Slew of other bug fixes
2007-07-15* Merge of ioq3-r1112Tim Angus
2007-03-21* ioq3-r1052 mergeTim Angus
2006-11-28* Merge ioq3-989Tim Angus
2006-08-14* Merged ioq3-r838Tim Angus
- OS X Universal Binary creation script - OS X x86 support - OS X vm support - SDL video mode selection bug fix - "Home directory" support on windows - Windows SMP deadlock fix - Improved JPEG quality (screenshots/video) - AVIs recorded with \video command are now actually AVIs - Usual assortment of ioq3 tweaks and fixes
2006-05-06* Remove Q3 ABI checkTim Angus
2006-05-06* Merged ioq3-r775Tim Angus
- SDL_GammaRamp stuff - Anisotropic texture filtering - q3testesque r_flares - cl_guid - Security fixes
2006-04-16* Merged ioq3-r708Tim Angus
2006-03-03* Moved COPYING to GPLTim Angus
* Added CC (creative commons license) * Write COPYING * OpenAL now off by default * Consolidated chipset specific GL initialisation * Defaults for r_picmip now 0 and r_textureMode GL_LINEAR_MIPMAP_LINEAR
2006-01-27* Merged ioq3-r529Tim Angus
- Quick fullscreen changes - Fix to that server crashing memory leak - Some FreeBSD changes * Default for r_znear changed
2006-01-05* Merged ioq3-460Tim Angus
- avi exporter - cl_autoRecordDemo - .asm dependencies
2005-12-29* Merged ioq3-r451 into trunkTim Angus
2005-12-23* Crudely removed CD key authenticationTim Angus
* Changed defaults for r_picmip and r_textureMode * Changed internal alien weapon names * Removed playback of the intro movie * Fixed painblend reset bug * Added multiple chat sounds * Player splash wake now uses mark system
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1
2005-12-10* Copied ioq3 src to trunkTim Angus