Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-06 | use system libraries more properly; introduce a dependency on Minizip | /dev/humancontroller | |
remove the USE_LOCAL_HEADERS option (it was broken anyway) | |||
2016-04-07 | OpenGL2: Direct state access, part 3: Framebuffers. | SmileTheory | |
2016-04-07 | OpenGL2: Direct state access, part 2: Uniforms. | SmileTheory | |
2016-04-07 | OpenGL2: Direct state access, part 1: Texture binds | SmileTheory | |
2016-04-07 | OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC ↵ | SmileTheory | |
compressor as a workaround on Intel graphics. | |||
2015-03-17 | OpenGL2: Vertex array object support. | SmileTheory | |
2014-08-28 | Make it compile | Tim Angus | |
2014-08-28 | Fix OSX build | Tim Angus | |
2014-08-28 | Fix assorted warnings | Tim Angus | |
2014-08-28 | Use SDL 2 instead of SDL 1.2 | Tim Angus | |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory | |
2013-03-19 | Move renderers a bit closer together | Tim Angus | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | Add renderercommon/tr_common.h | Tim Angus | |