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path: root/src/renderercommon/tr_font.c
AgeCommit message (Collapse)Author
2015-03-17Fix saving/loading glyph 255 in RegisterFontZack Middleton
The glyph for character 255 (lower case y with two dots above it) was rendered, but it's glyph information was not stored in fontInfo_t and not saved into .dat file (including the ones in Team Arena). Attempting to load it from existing .dat font files is fine because shader name is "" and gets 0 handle. The handle was already 0 anyway.
2014-06-17out seems to be unnecessarily large for one byte per pixelmorturp
2014-06-17Free Team Arena fonts/fontImage_X.dat bufferZack Middleton
Caused temp memory to be present all the time, so Hunk_Alloc ignored memory low/high preference. May have caused other issues as well.
2014-06-17Prevent the skip of the glyph if it does not fitmorturp
2013-05-31Fix Freetype build problemsTim Angus
2013-03-19Move renderers a bit closer togetherTim Angus