Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-17 | Fix saving/loading glyph 255 in RegisterFont | Zack Middleton | |
The glyph for character 255 (lower case y with two dots above it) was rendered, but it's glyph information was not stored in fontInfo_t and not saved into .dat file (including the ones in Team Arena). Attempting to load it from existing .dat font files is fine because shader name is "" and gets 0 handle. The handle was already 0 anyway. | |||
2014-06-17 | out seems to be unnecessarily large for one byte per pixel | morturp | |
2014-06-17 | Free Team Arena fonts/fontImage_X.dat buffer | Zack Middleton | |
Caused temp memory to be present all the time, so Hunk_Alloc ignored memory low/high preference. May have caused other issues as well. | |||
2014-06-17 | Prevent the skip of the glyph if it does not fit | morturp | |
2013-05-31 | Fix Freetype build problems | Tim Angus | |
2013-03-19 | Move renderers a bit closer together | Tim Angus | |