Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-17 | Fix a few warnings | Tim Angus | |
2014-06-17 | Bunch of comment fixes | Tequila | |
2014-06-17 | Fix R_GetEntityToken ending prematurely | Zack Middleton | |
If spawn var key or value is "" it caused R_GetEntityToken (available to cgame, used by opengl2) to stop parsing, whereas game VM would continue. Changed it to match parsing used for game VM (see G_GET_ENTITY_TOKEN in code/server/sv_game.c). The map poq3dm5 has a "wait" key with value "". | |||
2013-03-19 | Move renderers a bit closer together | Tim Angus | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |