Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-17 | Don't set fog image border color | Zack Middleton | |
GL1's R_CreateImage sets GL texture to 0 before it ends, so border color is not applied to the fog image. GL_CLAMP is not used for fog image (in either renderer), so it would presumably not be used even if applied to the fog image. | |||
2015-03-17 | Port COM_ParseExt fixes to CommaParse | Zack Middleton | |
2014-06-17 | Remove unused extern qboolean charSet | Zack Middleton | |
No variable even exists. | |||
2014-06-17 | Fix white flash levelshot bug in OpenGL1 | Zack Middleton | |
If you tried to draw the last loaded image, gl texture 0 (which is appearently white) was used because renderer thought the image was already bound. Why OpenGL1 renderer binds texture 0, I have no idea. It's been removed from OpenGL2. | |||
2014-06-17 | Fix crash caused by too many surfaces in skin | Zack Middleton | |
2013-03-27 | Fix some of the things clang --analyze flagged | Tim Angus | |
2013-03-19 | Move renderers a bit closer together | Tim Angus | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |