Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-09 | stop depending on the system-reserved _DEBUG preprocessor-define | /dev/humancontroller | |
2014-06-17 | Make R_LerpTag return qfalse if MDR tag does not exist | Zack Middleton | |
Elite Force SDK has trap_R_LerpTag return void, so this shouldn't cause issues for iostvef. Allows new games to check if a tag exists in a MDR model. | |||
2014-06-17 | Fix white flash levelshot bug in OpenGL1 | Zack Middleton | |
If you tried to draw the last loaded image, gl texture 0 (which is appearently white) was used because renderer thought the image was already bound. Why OpenGL1 renderer binds texture 0, I have no idea. It's been removed from OpenGL2. | |||
2014-06-17 | #6069: Remove md4 model support. | SmileTheory | |
2014-06-17 | Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes | Zack Middleton | |
The last index is used to check for buffer overflows. See RB_CheckOverflow and RB_EndSurface. | |||
2013-05-31 | Show surface names in excessive vertexes and triangles warnings | Zack Middleton | |
Add newlines to renderergl2's R_LoadMD3 vertex and triangle warnings. | |||
2013-03-19 | Remove RAVENMD4 #define | Tim Angus | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |