| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2014-06-17 | Fix white flash levelshot bug in OpenGL1 | Zack Middleton | |
| If you tried to draw the last loaded image, gl texture 0 (which is appearently white) was used because renderer thought the image was already bound. Why OpenGL1 renderer binds texture 0, I have no idea. It's been removed from OpenGL2. | |||
| 2014-06-17 | #6069: Remove md4 model support. | SmileTheory | |
| 2014-06-17 | Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes | Zack Middleton | |
| The last index is used to check for buffer overflows. See RB_CheckOverflow and RB_EndSurface. | |||
| 2013-05-31 | Show surface names in excessive vertexes and triangles warnings | Zack Middleton | |
| Add newlines to renderergl2's R_LoadMD3 vertex and triangle warnings. | |||
| 2013-03-19 | Remove RAVENMD4 #define | Tim Angus | |
| 2013-02-16 | Update copyright notices | Tim Angus | |
| 2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |
