Age | Commit message (Collapse) | Author |
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Elite Force SDK has trap_R_LerpTag return void, so this shouldn't cause issues for iostvef.
Allows new games to check if a tag exists in a MDR model.
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If you tried to draw the last loaded image, gl texture 0 (which is appearently white)
was used because renderer thought the image was already bound.
Why OpenGL1 renderer binds texture 0, I have no idea. It's been removed from OpenGL2.
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The last index is used to check for buffer overflows. See RB_CheckOverflow and RB_EndSurface.
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Add newlines to renderergl2's R_LoadMD3 vertex and triangle warnings.
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