| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-04-07 | OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. | SmileTheory | |
| 2016-04-07 | OpenGL2: More ssao/depth blur improvements. | SmileTheory | |
| 2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |
