| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-03-17 | OpenGL2: remove lightmap support from generic glsl shader. This path was ↵ | SmileTheory | |
| barely used and doing this compiles fewer shaders. | |||
| 2014-06-17 | OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps. | SmileTheory | |
| 2014-06-17 | OpenGL2: Small glsl shader optimizations, fixes, and cleanup. | SmileTheory | |
| 2014-06-17 | OpenGL2: Use RGBM instead of RGBE encoding for lightmaps. | SmileTheory | |
| 2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |
