Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-17 | Fix 6155: OpenGL2: some shader stages remains visible through fog volumes | Zack Middleton | |
Fix CalcFog in generic_vp.glsl to fog fogged surfaces. Now it's the same as CalcFog in fogpass_vp.glsl. Fixes shaders that use adjustColorsForFog. Impact wallmarks, blood sprites, flame textures and so on. | |||
2014-06-17 | OpenGL2: Small glsl shader optimizations, fixes, and cleanup. | SmileTheory | |
2014-06-17 | Fix glsl DEFORM_BULGE calculation | cmf028 | |
2014-06-17 | OpenGL2: Calculate bitangent in shader, and store normal/tangent as ↵ | SmileTheory | |
normalized byte arrays. | |||
2014-06-17 | OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly. | SmileTheory | |
2014-06-17 | OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small ↵ | SmileTheory | |
fixes and optimizations. | |||
2014-06-17 | OpenGL2: Speed up fog shader slightly. | SmileTheory | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |