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path: root/src/renderergl2/glsl/generic_vp.glsl
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2015-03-17OpenGL2: remove lightmap support from generic glsl shader. This path was ↵SmileTheory
barely used and doing this compiles fewer shaders.
2015-03-17OpenGL2: Change normal/tangent vertex encoding.SmileTheory
2015-03-17Fix 6155: OpenGL2: some shader stages remains visible through fog volumesZack Middleton
Fix CalcFog in generic_vp.glsl to fog fogged surfaces. Now it's the same as CalcFog in fogpass_vp.glsl. Fixes shaders that use adjustColorsForFog. Impact wallmarks, blood sprites, flame textures and so on.
2014-06-17OpenGL2: Small glsl shader optimizations, fixes, and cleanup.SmileTheory
2014-06-17Fix glsl DEFORM_BULGE calculationcmf028
2014-06-17OpenGL2: Calculate bitangent in shader, and store normal/tangent as ↵SmileTheory
normalized byte arrays.
2014-06-17OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.SmileTheory
2014-06-17OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small ↵SmileTheory
fixes and optimizations.
2014-06-17OpenGL2: Speed up fog shader slightly.SmileTheory
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus