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path: root/src/renderergl2/glsl/lightall_vp.glsl
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2016-04-07OpenGL2: Shader optimization, and add dither to tonemap.SmileTheory
2015-03-17OpenGL2: Change normal/tangent vertex encoding.SmileTheory
2014-06-17OpenGL2: Remove sRGB support, replace with gamma cvars.SmileTheory
2014-06-17OpenGL2: Small glsl shader optimizations, fixes, and cleanup.SmileTheory
2014-06-17OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for ↵SmileTheory
normals/tangents/lightdirs
2014-06-17OpenGL2: Calculate bitangent in shader, and store normal/tangent as ↵SmileTheory
normalized byte arrays.
2014-06-17OpenGL2: Revisit fragment tangent space calculation, and remove tangent ↵SmileTheory
space lighting.
2014-06-17OpenGL2: Reduce glsl shader count by using a uniform to disable textures.SmileTheory
2014-06-17OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.SmileTheory
2014-06-17OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small ↵SmileTheory
fixes and optimizations.
2014-06-17OpenGL2: reduce varying usage in lightall shader.SmileTheory
2014-06-17OpenGL2: Some shader cleanupSmileTheory
2014-06-17#5979: Cubemap support for opengl2.SmileTheory
2013-05-03Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive ↵SmileTheory
sunlight and map lighting into one GLSL shader (r_sunlightMode 2) Change single lightmap blends to use lightall
2013-03-19Support more tcgens in lightall shader.SmileTheory
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus