Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-17 | OpenGL2: Revisit fragment tangent space calculation, and remove tangent ↵ | SmileTheory | |
space lighting. | |||
2014-06-17 | OpenGL2: Reduce glsl shader count by using a uniform to disable textures. | SmileTheory | |
2014-06-17 | OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly. | SmileTheory | |
2014-06-17 | OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small ↵ | SmileTheory | |
fixes and optimizations. | |||
2014-06-17 | OpenGL2: reduce varying usage in lightall shader. | SmileTheory | |
2014-06-17 | OpenGL2: Some shader cleanup | SmileTheory | |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory | |
2013-05-03 | Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive ↵ | SmileTheory | |
sunlight and map lighting into one GLSL shader (r_sunlightMode 2) Change single lightmap blends to use lightall | |||
2013-03-19 | Support more tcgens in lightall shader. | SmileTheory | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |