| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-04-07 | OpenGL2: Shader optimization, and add dither to tonemap. | SmileTheory | |
| 2016-04-07 | OpenGL2: Merge several cvars into r_pbr. | SmileTheory | |
| r_glossIsRoughness, r_specularIsMetallic, r_framebufferGamma, r_tonemapGamma, r_materialGamma, r_lightGamma | |||
| 2015-03-17 | OpenGL2: Speed up tonemap shader. | SmileTheory | |
| 2014-06-17 | OpenGL2: Remove sRGB support, replace with gamma cvars. | SmileTheory | |
| 2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |
