| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2014-06-17 | OpenGL2: reduce varying usage in lightall shader. | SmileTheory | |
| 2014-06-17 | OpenGL2: Some shader cleanup | SmileTheory | |
| 2014-06-17 | OpenGL2: Speed up fog shader slightly. | SmileTheory | |
| 2014-06-17 | OpenGL2: Use RGBM instead of RGBE encoding for lightmaps. | SmileTheory | |
| 2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory | |
| 2013-05-03 | Use specular texture RGB as specular reflectance, multiplied by per-material ↵ | SmileTheory | |
| value. | |||
| 2013-05-03 | Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive ↵ | SmileTheory | |
| sunlight and map lighting into one GLSL shader (r_sunlightMode 2) Change single lightmap blends to use lightall | |||
| 2013-03-19 | Support more tcgens in lightall shader. | SmileTheory | |
| 2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |
