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path: root/src/renderergl2/glsl
AgeCommit message (Collapse)Author
2013-05-03Use specular texture RGB as specular reflectance, multiplied by per-material ↵SmileTheory
value.
2013-05-03Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive ↵SmileTheory
sunlight and map lighting into one GLSL shader (r_sunlightMode 2) Change single lightmap blends to use lightall
2013-03-19Support more tcgens in lightall shader.SmileTheory
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus