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The server software used for the Der Bunker Tremulous servers.
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renderergl2
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tr_extensions.c
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Author
2017-02-06
use system libraries more properly; introduce a dependency on Minizip
/dev/humancontroller
remove the USE_LOCAL_HEADERS option (it was broken anyway)
2016-04-07
OpenGL2: Direct state access, part 3: Framebuffers.
SmileTheory
2016-04-07
OpenGL2: Direct state access, part 2: Uniforms.
SmileTheory
2016-04-07
OpenGL2: Direct state access, part 1: Texture binds
SmileTheory
2016-04-07
OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC ↵
SmileTheory
compressor as a workaround on Intel graphics.
2015-03-17
OpenGL2: Support half floats for texcoords and vertex colors.
SmileTheory
2015-03-17
OpenGL2: Change normal/tangent vertex encoding.
SmileTheory
2015-03-17
OpenGL2: Vertex array object support.
SmileTheory
2014-08-28
Make it compile
Tim Angus
2014-08-28
Fix OSX build
Tim Angus
2014-08-28
Fix assorted warnings
Tim Angus
2014-08-28
Use SDL 2 instead of SDL 1.2
Tim Angus
2014-06-17
OpenGL2: Remove sRGB support, replace with gamma cvars.
SmileTheory
2014-06-17
OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
SmileTheory
2014-06-17
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for ↵
SmileTheory
normals/tangents/lightdirs
2014-06-17
OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame ↵
SmileTheory
drops on some hardware
2014-06-17
#5979: Cubemap support for opengl2.
SmileTheory
2013-02-16
Update copyright notices
Tim Angus
2013-02-16
renderer -> renderergl1, rend2 -> renderergl2
Tim Angus