Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-17 | OpenGL2: Vertex array object support. | SmileTheory | |
2014-08-28 | Make it compile | Tim Angus | |
2014-08-28 | Fix OSX build | Tim Angus | |
2014-08-28 | Fix assorted warnings | Tim Angus | |
2014-08-28 | Use SDL 2 instead of SDL 1.2 | Tim Angus | |
2014-06-17 | OpenGL2: Remove sRGB support, replace with gamma cvars. | SmileTheory | |
2014-06-17 | OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1 | SmileTheory | |
2014-06-17 | OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for ↵ | SmileTheory | |
normals/tangents/lightdirs | |||
2014-06-17 | OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame ↵ | SmileTheory | |
drops on some hardware | |||
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |